239,395 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Disabled orbit key jumpto test
9 Years Ago
- Reverted to prevsion revision of PlayerCameraControls - Fixed Unit_Human prefab not having a Human component
9 Years Ago
Merge from main
9 Years Ago
Forgot river physics material (for footsteps)
9 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
9 Years Ago
Pay attention to map size when in EnforceLimits
9 Years Ago
Tweak first person wounded sound
9 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
9 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
9 Years Ago
- Can now specify a random range for enemy ability durations - Tweaked enemy shield values - Reduced booze burner speed slightly
9 Years Ago
Use run_app_build instead
9 Years Ago
Removed debug info about texture creation
9 Years Ago
nerfed arrow projectile velocity
9 Years Ago
Game manifest
9 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
9 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
9 Years Ago
reduced extra-long delay chance
9 Years Ago
fixed compile errors with grenade grenade polish
9 Years Ago
beancan grenade first pass
9 Years Ago
beancan grenade first pass
9 Years Ago
wip
9 Years Ago
Radtowns wip
9 Years Ago
merge from main
bot
9 Years Ago
OSX Build
9 Years Ago
protocol++
9 Years Ago
WIP
9 Years Ago
radtown wip
9 Years Ago
Radtown materials.
9 Years Ago
giddyup - merged research table into main
9 Years Ago
merge from main
9 Years Ago
re-added merge stuff finalized first pass of research table
9 Years Ago
fixed the horse LOD tweaked some animations on the horse
9 Years Ago
radtown wip
9 Years Ago
merge from main
9 Years Ago
Map tweaks
9 Years Ago
phrases
9 Years Ago
drop tables for research table
9 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
9 Years Ago
Bunch of bugfixes for research table greyout locked slots
9 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
9 Years Ago
Temporary black sun fix
9 Years Ago
Disabled checksum disconnect until next month
9 Years Ago
Halving tree count (Speedtrees in Unity aren't speedy at all) Reducing animal count Tweak Menu timings - time layers
9 Years Ago
Merge from main
9 Years Ago
Radtowns wip
9 Years Ago
Meta
9 Years Ago
Moving all Unit settings, prefab and view assets into Resources/Units
9 Years Ago
- NameGenerator cleanup - Added Human:Unit class holding HumanInfo for name and other textual data - Added some delegates for singular unit selection to help with UI widget display - Cleaned up Tribe and added generated unit name assignment - TOD Tweaks
9 Years Ago
Better heightmap distortion
9 Years Ago
Radtown backup