250,415 Commits over 3,959 Days - 2.64cph!
Default seed and salt are scrambled whenever the save version is increased
Underwater rock placeholders
Soft target melee weapon impact sounds + some impact sound fixes
- Removed blast radius from missiles and increased the max turn speed they can increase to from 8 to 11 (starting at 0.5, over 3 seconds)
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- Started ability pickup. Added stuff to pick and spawn a random, not discovered ability as a pickup.
- Correctly set the missile blast radius on missiles so they explode whenever in range of player
- Now only start with speed boost ability
flies spawn around dead ragdolls after a few seconds
More library organisation
- Control clean basic cleanup
Moved networking base to its own dll
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2)
Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well
Fixed some issues related to depth maps during water rendering + a few optimizations all around
Moved protobuf shit to a seperate library
#ifdef'd out vibration function when in editor
Fix for SpeciesSettings.GetViewPrefab being stupid
Automated Linux DS Build #69
Only hide cursor in standalone
ViewManagement refactor for preset views (species)
Attachment editor WIP
Automated Windows Build #69
Automated Linux DS Build #68
switched back to the old walk/run animations
Automated Windows Build #68
Automated Linux DS Build #67
added more roots and trees to temple
Low cloud textures/materials
High cloud textures/materials
New Billboard FBX
Refactored the way building editor stuff work. Much easier to work with now.
Client doesn't need clientinfo anymore
Automated Linux Build #67
Uncheat Gravity Gun convars
Automated Windows Build #66
Unlink libsteam.so on linux, DUMBO
Reworked standard ball modifier bounce code
Broken building editor changes.
Automated Linux DS Build #65
- Added save game wipe tip to title
- Added an "available" list of abilities to AbilityList that tracks which abilities the player has found/unlocked for use this life
- Changed some ability IDs
- New lives start with max shields (3) instead of 2
Automated Windows Build #65
More accurate EAC kick messages
Get official servers from url, not from steam
updated road and path textures