239,393 Commits over 3,837 Days - 2.60cph!

9 Years Ago
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9 Years Ago
FOR FUCK SAKE tweak material
9 Years Ago
Use only map in beltbar Follow player until click
9 Years Ago
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9 Years Ago
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9 Years Ago
I managed to do so, and it works!
9 Years Ago
FOR FUCK SAKE updating shaderforge
9 Years Ago
some cleanup, and an attempt to save GroupActivity (not sure how to spawn me a group to test tho :D )
9 Years Ago
cleanup
9 Years Ago
Added ignore for a debug folder where I can stuff dirty test scripts, without Plastic harassing me with gusto.
9 Years Ago
added a custom editor for tester to save/load
9 Years Ago
got WorldActivity to save and load
9 Years Ago
Added topology filter to cargo plane
bot
9 Years Ago
Linux Build 599
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9 Years Ago
LinuxDS Build 607
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9 Years Ago
Windows Build 511
9 Years Ago
Refactored world initialization Added support for procedural components to custom maps
9 Years Ago
Apparently these are used for menu state.
9 Years Ago
Cleaning up a bit, or breaking shit...
9 Years Ago
Fixed player clothes sometimes rebuilding multiple times after change
9 Years Ago
Added ItemModContainerRestriction Only one map can be equipped at the same time
9 Years Ago
Adding Activity variants to persistence, need second opinion
9 Years Ago
Added ServerRPC Conditional IsActiveItem Made texture2D.Clear 10x faster, allocates relatively no memory Map fogofwar saving/loading
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9 Years Ago
VPK Build 441
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9 Years Ago
LinuxDS Build 606
9 Years Ago
- Moved the machine-name quality setting stuff to GraphicsOptions (because that actually makes sense) - Removing the "3d" stuff from InfluenceMap - InfluenceMap.Image is now flipped so it actually matches up with the underlying zone - Cleaned up InfluenceMap update routines but they're slow as hell anyway
bot
9 Years Ago
Linux Build 598
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9 Years Ago
OSX Build 705
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9 Years Ago
Windows Build 510
9 Years Ago
Fogot new TTT files
9 Years Ago
* Renamed c_hands to c_arms * Added CLuaLocomotion.IsAscendingOrDescendingLadder() * Added CLuaLocomotion.IsUsingLadder() * Added CNavArea.GetLaddersAtSide( NavLadderDir ) * Added CNavArea.GetLadders() * Added CNavLadder.IsConnectedAtSide( CNavArea, NavLadderDir ) * Removed CNavLadder.IsUsableByTeam() * Removed CNavLadder.GetLadderEntity() * GitSync
bot
9 Years Ago
OSX Build
9 Years Ago
beancan grenade worldmodel tweaked position of the f1 grenade world model so it sits better in the hand
9 Years Ago
Fog of war wip
9 Years Ago
- Added a line on PlayerQualityControls which sets quality preset based on machine name, for better performance when working on laptop (maurizio take note) - InfluenceMap now uses a greyscale gradient, for easier value sampling - Added some preliminary SampleMap methods to ZoneInfluence - Added support for influence maps updating at different intervals in ZoneInfluence
9 Years Ago
- Level up panel now correctly shows if and how many unspent skill points are available
9 Years Ago
- Added a panel to gameplay UI ready to show when you have unspent skills
9 Years Ago
- Decreased item hoover range from 200 to 100
9 Years Ago
- Moved hit shader effect calling code to a component, EntityHitEffect, and made it a required component of BaseEntityt - Made the values of hit effect accessible from the inspector - Added the hit effect to enemy prefabs for area 1 - Patcher glue now is correctly set to destroy on impact - Set camera shake values to somethig noticeable again on the new camera prefab
bot
9 Years Ago
Linux Build 597
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9 Years Ago
OSX Build 704
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9 Years Ago
LinuxDS Build 604
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9 Years Ago
Windows Build 509
9 Years Ago
- Fixed static lighting breaking in some cases - Unsubscribing from addons now properly deletes the associated .gma files - Fixed another OSX build issue
bot
9 Years Ago
OSX Build
9 Years Ago
Corrected config table and fixed issue with out of range dive index
9 Years Ago
Merging in #7793
9 Years Ago
Progress
9 Years Ago
del deletes multiple objects
bot
9 Years Ago
Windows Build 508