250,358 Commits over 3,959 Days - 2.63cph!
LOD switching done in a jankyish way.
Stability warmup adjustments
- Missile testing
- Added missile prefab and missile blast prefab
- Added missile turret and missile hatch turret
- Added missile turrets to large rooms in Factory tileset
- Rebuillt factory tileset prefabs
Lowered joystick deadzone amount
Added decay on run acceleration
Automated Linux DS Build #55
Automated Windows Build #55
FOR FUCK SAKE factory tiles prefab, fix holes and removed useless random props
Fixed all missing view prefabs
boneknife vm throw anim source
Fixed charged shot for owl
Fixed LionEL anim metas
Rebuild LionEL prefab
Automated Linux DS Build #54
Potential NRE catch in Entity+Physics
Added weighted list of consumable settings to Species.Ecology params
Added various Weighted types
Reorganisted BeforeEditor tabs
Goals boilerplate
Socket stability factor balancing to keep buildings in existing saves stable
Automated Windows Build #54
Automated Linux Build #54
* Added 6 missing silkicons
* Added mapcycle.txt
* Merged some minor engine changes
Re-exported Lion-El anim set & character fbx, updated .metas
replaced atmospheric music 16
Definitions, batching + KDTree etc.
added light cookie animation script to light and cookie textures. modified temple court stones texture and changed court lines to metallic. added new court net lights. added some test roots
added early roots to temple court. added light cookie textures
p4 Updates
Fixed resolution issue
- renamed player prefab to just PlayerShip and removed some old related code
- Played missions are now tracked, and the mission generator will try to pick a new one, until it needs to recycle old ones
Derived managed entity classes (Player)
- Camera changes: Camera will now only go higher when there's enemies around, not dip back down. When no enemies remain, 5 second timer before camera lowers to default position. Fixed a bug where the player's own position was included in entity position tracking list.
Fixed music 18 underscores
Added Need For Food consideration to Harvest Food DSE
Added atmospheric music 18
StatLinkerBasic creates instances of StatLinkerOperation from StatLinkerOperationParameters stored in settings
- Increased chance of shield drops across all enemies/turrets/barrels
- Added missing lootdrop/loottable components to some turrets
- Sort order of loading screen
- Rotating turrets now have 50% chance to rotate in either direction