257,688 Commits over 4,049 Days - 2.65cph!
Automated Linux Build #307
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Automated Linux DS Build #306
Automated Windows Build #306
Automated Linux Build #306
* Disallowed removal or engine created panels ( You can still remove Lua created panels )
* Updated ~100 more spawnicons ( L4D spawnlist )
Moar fiddling with confidence stuff.
Automated Linux DS Build #305
Automated Windows Build #305
Debug spawn fix, UnitCollection fix
* More GitHub/lua changes
Fixed Entity Setup not setting flags before init
TribeCreationManager calls Setup on PlayerTribe
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
Automated Linux DS Build #304
Automated Windows Build #304
Automated Linux Build #304
Add sv_crazyphysics_wheels
metabolism changes, lose calories slightly slower when harvesting
Debug spawner fix
Entity destruction fix
Updated TOD, fixed a massive pooling but, other bugs.
created low poly all undercarriage, front bumper and front section, 90% of engine
Automated Linux DS Build #4
Groups tab in BeforeEditor
Re-organised data paths in Resources/Data
Automated Windows Build #4
- Camera FOV test toggles
GroupSettings calls Setup like it should
Fixed some incorrect strings in EntitySettingsEditor
Merged Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
Merged GMA mounting performance improvements
Merged fix for hang when loading certain fonts
Merged PlayerButtonDown/PlayerButtonUp fixes
Merged extended font changes
Merged estonian flag change
Merged gamemodes, lua, addons dl restrictions
Merged >2GiB VRAM fix
Hopefully closing RUST-795 this time
fixed bug where the bow/crossbow displayed the metal arrowhead by default
- Spikeys are more likely to move towards player
Switched mission join from player to mission
Concrete_f texture set
Industrial glass textures
Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs
Ready to place prefabs for these buildings
Dungeons prefab scenes update
- Added a script to display turret names/type as labels in editor when editing rooms