257,688 Commits over 4,049 Days - 2.65cph!
Ported Unit.Resource to component, some cleanup
- Added a laser turret tile to Rotorz (only setup as an individual tile so far)
- More factory room work
Ported Unit Emotes and Reproduction to components
Fixed bad stats init
Chat message objects are pooled (less GC)
Fixed potential chat message overflow
Entity.DefaultStats init setup
Ported Unit+Relationships to a Component
Added EntityComponentPriority, controls init order
Ported Unit+Properties to Component
Asset enum drawer is back, and it works ;o
Fixed health bars on animals not appearing (RUST-814)
Unit+Movement ported to Navigation component
Unit+Knowledge ported to Component
- More tool work, test rooms
Unit+Morale ported to component
moved dens meshs to new folder and created prefabs then added to island 01 and baked navmesh moved warthog to seprated fbx so it builds properly and gave it a unique material
Moved Unit+Groups to GroupMember component.
- Hid a bunch of stuff in inspector for Room and RoomSpawner
- RoomSpawner is now a required component of Room so it gets autoadded
- Reworked prefab update tool some more
- Test room
Mission data now just broadcast to those in mission
Made Unit.Animation enabled by default
Moved Unit+Animation to a component.
- Deleted mission SO folder
- Removed TileEd scene and TileEd
FOR FUCK SAKE fix gate prefab
MorphsParametersDrawer fix
greybox cleanup
Unit.Combat doesn't address Unit.Info in it's constructor
water barrel dispenser fbx, collision, materials (cloth) etc
Fixed components not being stored properly (ended up being null) due to lack of reference on injection.
phrases, manifest, loot tables, et al