250,358 Commits over 3,959 Days - 2.63cph!
cave greybox basic meshes
HumanEditor for some stat debug
- EntityAnimation now broadcasts a message when it BaseEntity is activated or deactivated
- Laserbeam turrets now flash when activating and don't hurt the player until they're fully armed
Fixed right hand HUD character offset
Foundation step prefab dummy sockets
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
merge from building_atlases
Added Owl portrait
Deleted some old UI
ladder was using MeshLOD which is incorrect given a change of material on LODs
gates moved to atlas materials cont'd
Added mavis body / stretch anims back in
Fixed dropping rocks when paused
fixed scope position on the ak47
FOR FUCK SAKE textures
!A wip 3d background camera