257,696 Commits over 4,049 Days - 2.65cph!
FOR FUCK SAKE tileEd prefab
Spawner stuff, Zone+Ecology runs all spawners in children
Added UnitSensor EC
GroupSettings.Create fix
Misc stuff, started on drawable unit movement paths but cockblocked by Unity
Automated Linux DS Build #297
Automated Windows Build #297
Fixed Estonian language having Ethiopian flag.
rigged new shoes that Paul made
Automated Linux DS Build #296
Automated Windows Build #296
Automated Linux Build #296
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
FOR FUCK SAKE tileEd prefab
FOR FUCK SAKE cleaning flies
Automated Linux DS Build #295
UI tinkering, prep for crafting radial, WIP player interface for Unit/Agent desires
Automated Windows Build #295
Automated Linux Build #295
Removed FCVAR_ARCHIVE from npc_height_adjust
Ground contact info for IK ents is now calculated serverside
Ground contact info no longer networked to server in client usercmds (non-listen clients also don't get destroyed by multiple NPCs)
Added delta encoding for CUserCmd::Buttons
Automated Linux DS Build #294
Automated Windows Build #294
Automated Linux Build #294
Automated Linux DS Build #293
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Automated Windows Build #293
Automated Linux Build #293
Clientside PlayerButtonDown/PlayerButtonUp hooks pass mouse events regardless of vgui focus (same as serverside)
Fixed Benchmark nosteam error
Automated Linux DS Build #292
Automated Windows Build #292
Automated Linux Build #292
Removed hacky support for fonts that pretend to have certain glyphs
Added 'extended' option to surface.CreateFont
Properly detect VRAM when > 2GiB
Automated Linux DS Build #291
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
Automated Windows Build #291
Automated Linux Build #291
* Added PANEL:OnKeyCodeReleased
* Fixed timer library in menu state temporarily ceasing to work after starting a new map
* Aded CRecepientFilter support for net.Send
* RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped)
fixed slight glitch in the flamethrower deploy animation