250,318 Commits over 3,959 Days - 2.63cph!

9 Years Ago
Entity creation pass through
9 Years Ago
- Room culling/toggling optimizations and now correctly toggles rooms when going back
9 Years Ago
Don't init steamworks in editor
9 Years Ago
UnitCanFindRequiredToolConsideration checks if the Item is held
9 Years Ago
merge from main
9 Years Ago
adding broken and cracked stones to temple court
9 Years Ago
adding broken stones to temple court
9 Years Ago
Debug toggle
9 Years Ago
BAssert throws an error - not a warning
9 Years Ago
BAssert throws an error - not a warning
9 Years Ago
- Merged in 1st pass at room culling
9 Years Ago
Mavis flying backhand stand
9 Years Ago
Building stability is supported by both construction and stability sockets
9 Years Ago
Lowered barricades slightly to 1.25
9 Years Ago
Large wood storage box model and textures re-skin
9 Years Ago
YAMfM
9 Years Ago
-customizable camera start angle/distance
9 Years Ago
FOR FUCK SAKE factory scene background FOR FUCK SAKE player wip sight FOR FUCK SAKE remove shadow on particles !A factory1 scene cubemap
9 Years Ago
Deleted impala again Species IMA tweaks
9 Years Ago
Curves
9 Years Ago
Animal master backup.
9 Years Ago
- More
9 Years Ago
- WIP level culling
9 Years Ago
Merge from main
9 Years Ago
Response Curve fixes.
9 Years Ago
YAMfM
9 Years Ago
Response Curve fixes.
9 Years Ago
Create console command via attribute
9 Years Ago
Create console command via attribute
9 Years Ago
Removed Mavis forehand blends
9 Years Ago
- Quick room toggle test (commented out)
9 Years Ago
- Enemies and loot crates are now parented to their spawning room
9 Years Ago
- Disabled enemy chatter speech bubbles for now - Gameobjects that get swapped in for old ones using LevelBuild_Spawn script now get parented to the previous objects parent. So they get grouped to the rooms
9 Years Ago
Cleaning up
9 Years Ago
Cleaning up
9 Years Ago
GoToUnit tweak
9 Years Ago
Shader property grouping
9 Years Ago
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9 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
9 Years Ago
FX WIP
9 Years Ago
Mavis flying run north/south & ready
9 Years Ago
- Mouse cursor visiblity is now toggled with F4 UI
9 Years Ago
- Added level debug UI from shelf to main, press F4 to toggle room slider
9 Years Ago
checked in emissive material
9 Years Ago
Don't strip .dll (yet)
9 Years Ago
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting
9 Years Ago
moved floor stones apart again to show court lines
9 Years Ago
Removing the idle ability stuff from Agent+DecisionMaker, UnitDecisionMaker now handles the distinction between targetted and "Idle" Abilities Numerous data tweaks Removed GoToRandomUnit Action Added Flee To Safety Ability and DSE
9 Years Ago
- Sectr testing branch.
9 Years Ago
Compile fixes