250,310 Commits over 3,959 Days - 2.63cph!
Consolidated unit events into a single file
Rebuilt Mavis prefab
Fixed anim metas
Moved some 3rd part assets
Deleted china court stuff
Fixed ghosting in high-precision ssao mode
Fixed banding and exposed range in low-precision ssao mode
- Rebuilt prefabs to update hatch links to new laser turret
DSE debugging doesn't print the stack
Deer no longer attack humans
Deleted Impala
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Re-exported Mavis character & anim set with updated hierarchy
Automated Linux DS Build #52
Automated Windows Build #52
Automated Windows Build #51
Automated Windows Build #50
- Changed the way minimap rendering works
- Room now builds it's own minimap object at runtime, combining all it's collision/map data
- Rebuilt prefabs
Potential NRE fix in GoToEntity
fixed zooming not working due to previous merge
Made raycasted orbit target optional, configed in Orbit options on PlayerCamera
Somewhat messy merge with 2399
GoToSmartObject fixes
TOD and Camera tweaks
Automated Windows Build #49
Automated Linux Build #49
* Fixed Vehicle.SetPos
* Fixed unhandled usermessage 21
* Updated propdata.txt to contain Episodic stuff
* Moved some files from garrysmod.vpk to fallbacks.vpk ( HLS gibs, Alyx Gun epsodic sounds )
* Removed soundscapes from fallbacks, they are all shipped in garrysmod.vpk now
Automated Linux DS Build #48
Automated Linux Build #48
Automated Windows Build #48
Automated Windows Build #47
Automated Linux Build #47
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not
* Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles
* Updated internal Get_Vehicle to not let through invalid vehicles
-cleanud input partial a touch
-camera curve was still unset, set it.
- At levelgen init, Level component now calculates the extents for the whole level, from all of it's rooms extents
- Disabled the outline effect on minimap which (I think) does nothing
- Reduced size of trigger collider in room J
- rebuilt prefabs
- Added feedback reporting in town to Space game
- Added a simple scale anim to feedback banner in town and changed the colour to be different to other town interactables
- Feedback form now always gives input field focus
- Feeedback form now multiline
- Stopped some old keybinds triggerering shit when typing certain letters in feedback tool