239,362 Commits over 3,837 Days - 2.60cph!

9 Years Ago
fixed a bug with the pickaxe world model being all white
9 Years Ago
Temp delete
9 Years Ago
Backup
9 Years Ago
Fixed some head wrap clipping issues with new head models
9 Years Ago
Player stuff.
9 Years Ago
Updated anim controller with forehand anim
9 Years Ago
re-rigged the rocket launcher to include Tom's new rocket model
9 Years Ago
added campfire gibs
9 Years Ago
Clientside IsDeveloper() fixes
9 Years Ago
Fixed parachute cull distance
9 Years Ago
Speedtree perf tweaks
9 Years Ago
Fix rustle sound triggers being on the wrong layer
9 Years Ago
view model animations for rocket launcher sound effects and special fx for rocket launcher
9 Years Ago
Started fleshing out Smart Object v3
9 Years Ago
Added lerp.lerpDelay
9 Years Ago
- Updated TOD
9 Years Ago
Update native libraries
bot
9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Fixed server autoupdating on startup
bot
9 Years Ago
OSX Build
9 Years Ago
set cargo plane layer
9 Years Ago
Tweaks
9 Years Ago
Completely removed clouds from the raid biome
9 Years Ago
Added Mavis forehand stand anim
9 Years Ago
Time of Day update
9 Years Ago
Making it pretty
9 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
9 Years Ago
continuing to texture raft and raft rope, tweaked lighting
9 Years Ago
Enabled screen-space water in builds; pushed back eye clipping
9 Years Ago
another attempt, this time with twice as many hacks! (2)
9 Years Ago
Moved gameapi stuff to new backend
9 Years Ago
fixed cargo plane scale
9 Years Ago
- Expanded GameOptions to work as a Manager, currently holding game speed options used in PlayerTimeControls. - Cleaned up the Globals heirarchy a bit, fixing some UI issues and making padding values for screens and modals more consistent - Fixed the Quit modal not working - Made sure we are using the correct "black" color value on transitions and overlays - GameManager now skips Startup UI screen properly when playing in editor - Added a DebugCamera prefab to startup scene (not functional yet) - Overriding UIScreen.IsActive in MenuUI to ensure that the LoadGame button is updated correctly in accordance PersistanceManager.has_savegame_to_load; - Updated GameSaveData for new types (GameOptions) - Fixed potential issue with destroying WeatherVolume objects in WorldWeather
9 Years Ago
burlap headwrap icon
9 Years Ago
Server compile fix
9 Years Ago
Campfire gibs.
9 Years Ago
Greatly sped up Mavis racket anims, updated clips
9 Years Ago
Fixed BuildingTest save not loading
9 Years Ago
tweaked lighting in swamp court scene, added new temp texture and temp water, texturing raft
9 Years Ago
Fixed grade materials not being always being applied properly Fixed compile error
9 Years Ago
Rebuilt prefab
9 Years Ago
Updated Mavis ready anim
9 Years Ago
Fixed player.IsSprinting not working for other players/server
9 Years Ago
Updated Mavis fbx with cigar
9 Years Ago
Added cigar functionality to Mavis rig
9 Years Ago
Fixed player.IsDucked not working for other players/server
9 Years Ago
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
9 Years Ago
Can remove sleeping bags from death screen
bot
9 Years Ago
Windows Build 492