250,302 Commits over 3,959 Days - 2.63cph!
Moved StatSettings LinkFrom/LinkTo out of StatLinkerSettings base and into StatLinkerBasicSettings
- Moved a bunch of stuff from RoomSpawner to Room
- Room now contains a list of all the spawn location components, and they're no longer destroyed at level gen
renamed StatLeveledValue to ScaledValue
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Fixed stat tick calling the wrong methods
- Added a LevelComponent which gets added at runtime and builds lists of all room obejcts and Room components
- Fixed editor time NRE with enemy abilities
Owl temp forehand / backhand
- Boomerang now hits a maximum of 3 targets (upgradeable later?)
- Boomerang now ignores invulnerable targets
- Renamed BuildMission to MissionBuilder and all calls to it
- more code purge / cleanup
foundation.steps toptier conversion update
- Enemies no longer drop the old, unused items
- Enemies with healing ability no longer target themselves
- Boomerang glitch fix
Organisation commit 3/134
Biome tweaks, camera tweaks
- Added function to EnemyAbilityManager to return the names of all chosen abilities
- Mission generation screen now shows the names of the randomly chosen enemy abilities for the mission
- Increased chance of enemies having special abilitites from 10 -> 20 percent
- Upto 3 random enemy abilities are now picked per mission (there's only 2 ingame at the moment though!)
- Fixed bug with enemies not healing properly
- BaseEntities now have an Invulnerable flag
- Changed the way enemy shield ability works, it now applies Invulnerable flag instead of using a collision blocker as the shield
Updated Owl character select camera prefab
Removed randomisation of attributes on init
Scion tweaks, PlayerCamera sets it's target transform as Scion's DOF target
foundation.steps metal conversion update
added new lava_court style collision to all existing courts
added new lava_court style collision to all existing courts
Organisation commit 2/134
- Removed debug forced mission in Factory1
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
- Added AggroUtils static class
- When an enemy is near to/shot by the player, anything in a radius is auto aggrod. (800 range atm)
foundation.steps stone conversion update
Organisation commit 1/134
Added owl run cycle to controller
Undoing unnecessary wip stuff
Moving some source files from /Assets/