239,359 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Possible fix NRE in DoClientConnected
9 Years Ago
Time of Day update
9 Years Ago
Added water level awareness to screen-space water; fix issue #123
9 Years Ago
Speedtree buildserver crashes (!)
9 Years Ago
Handle missing map properly on client Handle maps without terrain properly
9 Years Ago
Fixed out of order errors
9 Years Ago
Unity 5.0.1p1
9 Years Ago
fixed the missing normal map on the viewmodel arms.
9 Years Ago
First pass at wolf sounds
bot
9 Years Ago
OSX Build
9 Years Ago
you can now kill horses
9 Years Ago
Implemented Tom's 3 new head meshes
9 Years Ago
Added map to build settings :x
9 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
9 Years Ago
FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
9 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
9 Years Ago
Unresponsive timeout fix
9 Years Ago
9 Years Ago
-Player no longer blocks PlayerComponent exection if GameManager.IsPaused == true (allows for individual components to remain functional while the game is paused, thus you can pause with P but still move the camera)
bot
9 Years Ago
Linux Build 529
9 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
9 Years Ago
- Renamed Scenes/Islands to Scenes/Game - Moved startup_scene to Scenes/ root - Baked a new navmesh for island-0001 - Stopped SceneSaveHook adding Scenes/Game/template_scene to the game_scenes.txt list - Updated SceneCreationWizard to match new file structure - Adding some debug for GameManager Pause and Resume methods
bot
9 Years Ago
LinuxDS Build 560
bot
9 Years Ago
OSX Build 635
9 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
9 Years Ago
Item + inventory!
9 Years Ago
Added Mavis ready animation
9 Years Ago
* Updated Bootil again
9 Years Ago
Updated Mavis racket material
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
Added materials / textures for Mavis racket + anim clips
9 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
9 Years Ago
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs
9 Years Ago
Adding char02 textures to Mavis specific folder
9 Years Ago
Adding Mavis fbx, folder & materials
9 Years Ago
made raft longer, added updated raft to unity. unwrapped ropes, baked raft lightmap
9 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
9 Years Ago
Added Mavis anim template & folders
9 Years Ago
Knockback for igor Move controller updated
9 Years Ago
Gib files for some of the placeable objects/loot objects.
9 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
9 Years Ago
Missing horse corpse prefab
9 Years Ago
- Deleted old camera prefab - Made a new camera prefab - Referenced new camera prefab in 1-1
9 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
9 Years Ago
- More 1-1 tweaks
9 Years Ago
Pre-Runway
9 Years Ago
Ignore cleanup
9 Years Ago
Deleting main_menu scene
9 Years Ago
- Made some of the corridors and areas wider in 1-1 to be more boob friendly
9 Years Ago
shaderlod now targets only specific shaders