239,359 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fixed missing wind
9 Years Ago
unwrapped raft, smoothed and combined logs to one object
9 Years Ago
Updated igor prefab and scene
9 Years Ago
Updated movement controllers
9 Years Ago
Post-build deployment, GUID: 9d08a097-c3ce-4669-8cb3-711c7c22fcca
9 Years Ago
Fixed pillar render distance #118
9 Years Ago
Lowering sign resolution (crash test)
9 Years Ago
Network proto++ Added horse animal
9 Years Ago
imporoved the bandage other animation so it's longer and matches the bandage self anim. tweaked the blending for the salvaged axe animation.
9 Years Ago
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
9 Years Ago
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9 Years Ago
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
9 Years Ago
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9 Years Ago
Adding accidently ignored shit.
9 Years Ago
skinning update for Mavis rig source
9 Years Ago
Reverting screenspace water
9 Years Ago
added ropes to raft, combined all, cut in detail on logs, exported to unity and set up new scene
9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
9 Years Ago
- Added basic player stuff. - Items inventory and stuff.
9 Years Ago
removed debug.log call
9 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
9 Years Ago
backup
9 Years Ago
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
9 Years Ago
fix of a fix =/
9 Years Ago
lowered thompson rate of fire a bit
9 Years Ago
repair bench pivot fix, I hope.
9 Years Ago
- Added a simple MergeSceneWizard - World now included in startup_scene (removed game_bootstrap scene) - Removed mainmenu_scene, no longer loading a scene background (to be replaced with a new world on first startup, or the last save's game world) - Re-enabled WorldWeather spawning and fixed some issues with WeatherVolume's not picking a WeatherType
9 Years Ago
lowered grenade light radius
9 Years Ago
grenade usability updates, better effects
9 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
9 Years Ago
Timed removal fix
9 Years Ago
Fixed some Logs that were accidentally renamed to LogError during removal of MonoBehaviourExt
9 Years Ago
Disabling ZoneEcology spawning checks while I fix shit
9 Years Ago
an eac_hashtool that doesn't tell lies
9 Years Ago
eac_hashtool tweak
9 Years Ago
eac_hashtool tweak
9 Years Ago
merge from barricades branch
9 Years Ago
Builder show eac_hashtool errors
9 Years Ago
Some rework on a gib mesh
9 Years Ago
Added vince to the devlist
9 Years Ago
updated the current barricades with gibs and lods, updated collisions paths
9 Years Ago
Actually removing the file
9 Years Ago
Begone, MonoBehaviourExt.
9 Years Ago
EAC update
9 Years Ago
EAC update
9 Years Ago
merge from main
9 Years Ago
Barricades gib models
9 Years Ago
- Updated boozer burner prefab to use the new model
9 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe