250,289 Commits over 3,959 Days - 2.63cph!
Fixed wrong skin count in blueprints
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
- Massively increased the range of coin suck-in
- Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
Phrases/Manifest/Loottables/Phrases
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
Rain 2.4
Launcher effect tweaks
Generator Smoke effect for Vince.
- Placeholder collect item made a bit more obvious with rotation and can now be collected
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
merge from main
stone_gate implementation
removed some older anim prefab
Updated owl prefab + config
- Added Room script to all Factory rooms
- Updated prefabs/scene
Fixed being unable to build foundation steps going up from triangle foundations
Updated some Owl metas
Owl Prefab + controller
Added to anim viewer
Deleted all the extra materials and textures
Stat.UpdateModifiers() profiler sample
Removing old skinmesh gate files that we don't need anymore
wood gate lock position fixed
merging changes from gate_anim
- Mission definitions can now set if their mission object locations use the screen-edge arrow navigation stuff or not
- BuildMission now spawns any mission specific objects across the level if required
- Mission system now works with collect missions
- Added a whitebox collect mission prefab
collision polish (shooting in holes improved)
added collisions back
- More spawning changes
- more collect mission work
Added ActivityData, refactoring Activity a little
NotificationsWidget subscribes to acitivty itself rather than being managed by GameUI
More Activity refactoring
- Setup menu items for creating Collect missions
- Added collect mission scriptable object types
- Moved some spawn location stuff to SpawnLocations static class and added functions to find spawn locations per-room and per-level
- Started getting collection missions working
models/LODs/COL/Gibs for wood shutters
Fixed GameManager loading another zone when playing from a zone scene in editor
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
gates.external.high refactoring attempt
YAMfM (or Yet Another Merge from Main)
Workspace max's into their own folder.
Thrown hatchet/pick flight sound
Player water movement sounds
Distant rocket launcher attack sounds
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
LoadGameFromSubscene fix
MusicManager improvements
WeightedObject refactor, added IWeightedObject<T>
Added WeightedAudio
Added AudioMixerEx