250,286 Commits over 3,959 Days - 2.63cph!
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
- Slightly changed the mission generation screen to show mission title and mission text
- Setup mission scriptable objects with Buck's text for booze tap and boss missions
Fixed warnings when shutting down
FOR FUCK SAKE wall occlusion script to trigger near blur on DOF
FOR FUCK SAKE shader to renderproperly reflection
FOR FUCK SAKE boss room static reflection probe
FOR FUCK SAKE particle star material, switched to shader forge particle shader
FOR FUCK SAKE adding back pipe socket to dungen
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
- Logging the chosen seed again
Reversed RealmedRemove error throwing bullshit
- Updated to DunGen beta 2.7
- LevelBuilder now uses the new LengthMultiplier value of DunGen instead of modifying the length values myself
turret realm remove server contents set to 0
Throw exceptions if RealmedRemove is set up wrong
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
- Removed access to some old screens/features
Tool cupboard checks line of sight when attempting to authorize / clear
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throwables slowed down & do less damage
BeforeEditor buttons visible without an active tab
Owl character rig file & materials for game
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
Updates to Owl source anims
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
Automated Windows Build #24
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer )
* Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
- Patcher glue now has a 15 degree random angle offset
- Reworked radius blast stuff
- Enemy_Bomb now does area damage on detonate
- Projectiles can now have a random direction offset range
- Removed old blast stuff
GameOptions, UIManager, UnitManager singleton cleanup
Manager singleton instance stuff moved to base class
TOD/Weather/Post/Water tweaks
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
- Added placeholder bomb projectile
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
- Projectiles can now decelerate
- Removed unused Patcher Glue prefab
wall.window.bars hook for shutters worked out
back up