255,509 Commits over 3,990 Days - 2.67cph!
Added HeapExplorer plugin
Remove 'exclude_renderers' line
[D11] [UI] Map marker tweaks CH47 helicopter.
[D11] [UI] Changed removal method of map marker objects.
[D11] Fix for the Key and Code lock items showing as white batons when in a players hands. They now show the planner instead.
Temporarily removed Launch Site SLOD (causing monument prefab to not build properly)
Temporarily removed Airfield SLOD (causing monument prefab to not build properly)
[D11] [UI] Chinook map marker fixes.
Temporarily removed Compound SLOD (causing monument prefab to not build properly)
Fixed client player tick rate not being set when connecting to sleeper
Horse ragdoll doesn't wrap around itself.
Horse materials GPU instanced.
Ragdoll scene.
Added MeshOccludee to SLOD renderers
added anim to cinematic controller
Updates Win and PS4 version so they compile again.
[D11] [UI] Translation fix for respawn map markers.
Fixed bootstrap showing ... instead of error text
[D11][#2384] adjusted Belt bar sorting. Fixed issue with previous commit
Handle steam shutdown nicer
[D11] [UI] Fixed out of bounds issue on getting map marker translation.
win64 doesn't care about calling convention - but apprently il2cpp does, so we use CallingConvention.Cdecl on everthing
Il2Cpp didn't like CustomMarshaler on returns, so string returns are Utf8StringPointer instead, which implicit converts to string
Made sure camera size is never 0
Fixed ghosts typo
Progress bar medal tweaks
Renamed physics.batchsync to physics.batchsynctransforms (similar to physics.autosynctransforms)
Added physics.batchsync convar (only does a single physics transform sync for all player server updates, default = false)
Added physics.autosynctransforms convar (only for testing)
[D11][#2342] Fix for been able to fire two guns at once
[D11] Sleeping Bags can now display the distance correctly on the Respawn screen
Fix MatchMakingKeyValuePair issues
Horse ragdoll colliders are on ragdoll layer
minicopter entity update - trying to fix transform child cant be loaded issue
[D11] [Audio] Fixes XBox One headset recording state to persist between headset being removed/inserted.
Recording/playback now resumes if needed.
[D11] [UI] Moved respawn type to d11 define. Added respawn type to tooltip.
[D11] [UI] WIP implementation of respawn type differentiating in Death Screen UI and Map Markers.
Fixed weird OnPreRender/OnPostRender errors
Cleaned up impostor rendering
deleted unused minicopter prefab
[D11][UI] - Cosmetic tweaks to Options menu
[D11] cherrypick
36859,36892 to fix some problems getting into game
[D11] remove same unused stuff as removed on the hdrp branch. Some by-hand prefab merges here, might have to come back and compare by eye but I think they only changed for the purpose of deleting missing scripts.