198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Ai should not walk through barricades
8 Years Ago
grab move on follow camera
8 Years Ago
Fixed options menu dropdowns (by making them not dropdowns)
8 Years Ago
working up UI concepts, created default_screen, need to cut up
8 Years Ago
camera dampening
8 Years Ago
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8 Years Ago
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
8 Years Ago
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8 Years Ago
T2 Furnace deeper foundations
8 Years Ago
backup/progress
8 Years Ago
Updated prefabs Generating extents
8 Years Ago
more camera fuckeries
8 Years Ago
Fixed spinner wheel skinnablility
8 Years Ago
test
8 Years Ago
Hacky building interaction ownership system
8 Years Ago
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
8 Years Ago
more
8 Years Ago
Follow camera fuckeries
8 Years Ago
backup/progress
8 Years Ago
more
8 Years Ago
more
8 Years Ago
Editor fixes, cleanup
8 Years Ago
Moved desire creation params to BehaviourChain wrapper Follow camera offset clamp fuckery
8 Years Ago
combined all invididual SendToClient (for both players) calls into SendToClients to centralise
8 Years Ago
fixed it again
8 Years Ago
more, broke it again
8 Years Ago
Follow camera offset fiddling, still shit
8 Years Ago
more
8 Years Ago
Better / fixed pooling for GetVisibleFrom
8 Years Ago
Client, dev mode
bot
8 Years Ago
Automated OSX Build #665
8 Years Ago
Adde some logs
8 Years Ago
changed values to make human turning a bit smoother
8 Years Ago
optimised animationrootmotion.cs slightly
8 Years Ago
bear root motion fix and also make sure attacks finish before starting the next one
8 Years Ago
Separated all Messenger.Send calls to Messenger.SendToHost/SendToClient
8 Years Ago
finished hiding all networkmanager sends behind new Messenger
8 Years Ago
fixed it again
8 Years Ago
more, broken
8 Years Ago
Biter health reduced 6->5, movement 4->3
8 Years Ago
Ragdolls now handle explosion and other hit forces as well.
8 Years Ago
Various tweaks
8 Years Ago
Ragdolls inherit velocity of vehicle hits from the server. Adjusted vehicle->character hit forces. Also renamed PlayerHealth to CharacterHealth since NPCs use it as well.
8 Years Ago
NPCs now using the new fake trigger collision system that players use. No more real physics collisions from NPCs. Also added a little more support for NPCs in vehicles at some point.
8 Years Ago
Vehicle hit force mod, and also fixed player getting hurt FX when jumping around on stationary vehicles.
8 Years Ago
Merging in the latest from Main.
8 Years Ago
Fixed init order for characters that are already in vehicles when a new client joins. Fixes character sitting at the wrong angle.
8 Years Ago
FOR FUCK SAKE cleanup removing unused post effect
8 Years Ago
FOR FUCK SAKE camera post process
8 Years Ago
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