255,510 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Fixed server compile
6 Years Ago
Adjusted saddle to fit new horse
6 Years Ago
[D11] [UI] Sleeping bag map markers fix and implementation.
6 Years Ago
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
6 Years Ago
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
6 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
6 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
6 Years Ago
WIP new models for ships Bluegill model
6 Years Ago
Fixed some incorrectly sized space blockers on rooms Better string display on generic slider for item consumers Fixed NRE when moving meals Lots of meal delivery fixes Stove positions and custom click configs per food category Added a trail and nicer move logic Food test debug scenes Merge branch 'master' into meals Fill in mexican, thai and italian foods Hooked up advanced kitchen with new food options GPU Instance some food props Instance stove Food blend Unsaved
6 Years Ago
Mission prerequisites
6 Years Ago
Merge the latest to my mission branch
6 Years Ago
Don't use raw time for endless mode scoring Fixed endless mode game over screen
6 Years Ago
Endless mode progress bar / ghosts now working
6 Years Ago
Added and enabled impostor renderer Updated tree impostor materials and prefabs
6 Years Ago
Added upgraded foliage, folige billboard and ocean shaders
6 Years Ago
Added latest ASE + updated hdrpLit template
6 Years Ago
compile fix
6 Years Ago
optimization pass
6 Years Ago
Skip steam auth for local clients for now (having issues with it)
6 Years Ago
Fix multiple steam auth for local steam id
6 Years Ago
Backup
6 Years Ago
Gamemode replicates by default. Init game menu system for remote clients because this wont be replicated.
6 Years Ago
Add generated code to skip RPC and call directly, check is always false for now
6 Years Ago
Entity replicated false by default, world entity true by default (just to keep it how it was before) Log replicates bool in ent_list command
6 Years Ago
Bundle tweak
6 Years Ago
Fix Manager.ActorCreated bailing early for native spawned entities
6 Years Ago
Cleanup world and create replicated entities on world state message
6 Years Ago
Attempt to create entities from replicated world state inside a replicated entity creation scope
6 Years Ago
Add replicated mode in entity creation scope (we need to know if an entity is created via replication to set authority and netid) Add create native function to entity that takes a netid that can only be used in replicated entity scope
6 Years Ago
Missing file
6 Years Ago
Radtown progress
6 Years Ago
Default entity authority to true (eventually this will be set to false for replicated entities) Call remote spawn if entity has no authority
6 Years Ago
Fixed coverage queries (e.g. flares)
6 Years Ago
Fixed some issues with C4 being able to be thrown through walls as well as damaging stuff through walls.
6 Years Ago
World IsClient check using Global.IsDedicatedServer. World IsServer check using GameServer.Initialized Server directly accepts client on client connect if server is running instead of sending steam ticket, bypasses sending of server info and world data. Allow main menu to create menu gamemode (IsServer is false in main menu)
6 Years Ago
Removed impostor debug message
6 Years Ago
Water system updates (wip) Impostor renderer updates (wip) Texture array tools updates
6 Years Ago
laser fix
6 Years Ago
laser beam perf fix
6 Years Ago
[D11] [Audio] headset removal/reinsertion now seems to be working (although there are some issues and a slight delay in detection) but it is working. It looks like the original sample code had some memory corruption as it was allocating a structure with new but freeing it with CoTaskMemFree. There is also seemingly a case where the headset would never be usable again... not sure if that was because of the memory corruption or if there is another issue... Need to do some more testing tomorrow.
6 Years Ago
CHIPPY-387: Fixed leaderboard entries with > 99.8% being sometimes ranked above completed runs Endless mode scoring Added example endless stage Fixed medals for endless stages
6 Years Ago
Nuked a couple of deprecated components
6 Years Ago
Create relay socket if Global.RelaySockets is true
6 Years Ago
Merge from HorseArtUpdate/HorseHair
6 Years Ago
Allow multiple steam auth if steamid is same as server (for testing only)
6 Years Ago
Remove unreal player state usage Start the game directly when starting game as listen server (no need to connect to server if we are the server) Make sure reliable arg in rpc attribute is used in generated code Add optional validate arg to rpc attribute
6 Years Ago
merge from main
6 Years Ago
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
6 Years Ago
A poor man's mesh splitter, working auto-split 4x4 SLODs on airfield, compound, launch site
6 Years Ago
[D11] [Audio] Checking in WIP ... I now have the GUID of the removed headset in a callback. Next I need to issue a device changed call to get the capture into a proper error state and then loop to retry to create a capture device.