197,741 Commits over 4,140 Days - 1.99cph!

8 Years Ago
Human/Hunting AI module has "Is Sleeping == false" condition Increased momentum drain on idle goal plans
8 Years Ago
FOR FUCK SAKE shaderforge FOR FUCK SAKE tweak temple tile textures
8 Years Ago
Fixed previous commit
8 Years Ago
Improved machine process availability checks (cache dependency state)
8 Years Ago
Fixed MachineProcess.IsAvailable never being set back to true when the items are removed or used
8 Years Ago
Removed useless smartobject subscription cleanup from GoalPlanVariantSlot.TrySetGoalPlanVariant
8 Years Ago
bug fix
8 Years Ago
Using anim hashes on all character anims now.
8 Years Ago
wip tileset changing stuff
8 Years Ago
SmartObject.CanSubscribe no longer checks for existing subscriptions
8 Years Ago
z adjust
8 Years Ago
Merge in door changes
8 Years Ago
Fixed my frozen NPCs bug. Everything looks seamless now
8 Years Ago
Experimenting. This disables animators and some other things on characters outside of the player's view frustum. Has some promising effect in editor but seemingly very little effect in actual builds. Also bugged I think as I've seen NPCs stuck frozen in place.
8 Years Ago
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8 Years Ago
Commands widget category toggle button sounds
8 Years Ago
Fixed hover animation issue on tribe trackers
8 Years Ago
Tribe trackers use EffectsList
8 Years Ago
Removed "IsPlayerDesireDriven" flag from GoalSettings, no longer gates GPV construction failure events in UnitDecisionMaker Flagged also goal plans to invoke events by default...
8 Years Ago
Updated doors. Now uses playable API and switches animator on / off properly. 2-3ms per frame saving.
8 Years Ago
doubled all healths and damages, block now does 1 dmg instead of 0
8 Years Ago
Updated post processing
8 Years Ago
WIP phone UI
8 Years Ago
Just adding a comment
8 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
8 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
8 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
8 Years Ago
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
board anim controller state setup
8 Years Ago
Save
8 Years Ago
Fixed desires UI being shit
8 Years Ago
Fixed search not showing in data browser tabs that have collapsable groups of assets
8 Years Ago
Added WIP failure UI Added AbilitySettings.ValidTargetTypes; allowing abilities to specify valid target types in data, reducing overhead and when evaluating in DM/PlayerController Fixed Unit.Animation.RemoveAnimationPackage not working
8 Years Ago
tweaked binocular 3rd person positioning
8 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
8 Years Ago
Big framerate increase from building LOD fuckup.
8 Years Ago
Trying to support instancing better.
8 Years Ago
wip
8 Years Ago
Generated meshes are now cached.
8 Years Ago
8 Years Ago
Removed "IsPlayerDesireDriven" flag from GoalSettings, no longer gates GPV construction failure events in UnitDecisionMaker Flagged also goal plans to invoke events by default...
8 Years Ago
Only goal plans flagged with InvokeEventsOnFailure will invoke events on failure.
8 Years Ago
More failure explaination
8 Years Ago
Fixed some pooling errors. Still stuff to do here.
8 Years Ago
DM events, placeholder UI log for failure to execute AI driven player instigated behaviours
8 Years Ago
Fixed bad script name
8 Years Ago
Establishing a better, readable understanding of failure throughout AI decision making and player command evaluation Added more goal plans for player instigated building AI
8 Years Ago
Adjust mood level thresholds
8 Years Ago
UnitDesiresWidget activates when a new desire is added, plays animation on the unit portrait