250,214 Commits over 3,959 Days - 2.63cph!
- Fixed the fire effect appearing at the start of every level
Added generic pick up score DSE
Commented out Google Analytics.
Automated Windows Build #2
Commented out unity analytics
- Music now corretly changes back between town and level music each time.
- Rebuilt prefabs
- Fixed a new bug with turrets firing when out of range/unaware
- Added a abilities help tip UI popup after 30 seconds of a level when the player hasn't used an ability yet
- Rebuilt prefabs
- Turrets are now enemy entities not just base entities.
- Fixed turrets not always having a health bar and it usually being wrong
- Rebuilt prefabs
- Increased number of crates across all the rooms
- Added some spawn locations to beer tap room
- Removed Factory levels forced to level 1 debug
Automated Windows Build #35
FOR FUCK SAKE Factory gates prefab
!A pipe support model/text/mat
- ModifyHealth() now passes in the modifying object
- Now track what killed the player and store it in DeathInfo
- Gameover screen now shows you what killed you
- Analytics now logs what killed you
- Wrapped Analytics.CustomEvent() calls in a new GameManager.AnalyticsEvent() function so I can ignore analytics logging in editor and do other stuff later.
Automated Windows Build #34
Automated Windows Build #33
- Analytics tracking: Level started. Mission finished. Exit portal used. New game started from gameover and how many deaths at that point. Exit from gameover and how many deaths at that point.
Automated Windows Build #32
- Analytics: Level reached at gameover. Map viewed or not.
- Fixed a bug with me not being able to count
- Added a mini-map help tip for the first time the player enters a level