239,301 Commits over 3,837 Days - 2.60cph!

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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
ZoneSeasons now uses TOD_Time events to trigger season changes
9 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
9 Years Ago
GameManager destroys existing scene EditorOnly stuff when loading from a game scene
9 Years Ago
Fixed another issue with LoadGameFromSubscene...
9 Years Ago
Disable Unity splash screen
9 Years Ago
Restoring unit_so_test terrain asset file that got corruped somehow
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9 Years Ago
Windows Build 481
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9 Years Ago
Linux Build 523
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9 Years Ago
LinuxDS Build 553
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9 Years Ago
OSX Build 629
9 Years Ago
Scene stuff
9 Years Ago
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer * Increased env_projectedtexture max distance to 32768 in MP * Fixed Stalkers leaving their beams after they are removed and not bleeding
9 Years Ago
Added property set copy/paste between SpeedTree materials
9 Years Ago
Merge from main
9 Years Ago
Pre-merge
9 Years Ago
CreateCollider NRE fix
9 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
9 Years Ago
Unit selection fix (anim controller "None" state being triggered properly when not unit selected or hovered)
9 Years Ago
Quick fix for selection projectors always showing.
9 Years Ago
- Downgraded back to 5.0.0f4 - Bound keys 1,2 and 3 to preset game speed controls (1x, 5x, 12x timescales) - Player.Instance no longer self instantiates in the getter... (to solve isssues with Player being loaded in startup_scene) - Added some timecontrol UI assets
9 Years Ago
Schoolboy error
9 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
9 Years Ago
Fixed some errors not getting reported
9 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
9 Years Ago
Fixed text layout on signs being inconsistent
9 Years Ago
fixed crystals having 0 health and they now use ore protection values
9 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
9 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off