250,107 Commits over 3,959 Days - 2.63cph!
More tool pickup stuff and resource/item value consideration tweaks
Added resources to spawn debug window
Tweaks
Fixed ACD not initing properly when entity as null
People will pick up the required tools before harvesting and building when needed
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- Changed the way RoomSpawner spawns enemies. Each room now has a varying spawn budget and it spawns enemies until it runs out. Enemies cost more to spawn the more deadly they are.
- Enemy pack scriptable object rename
- Added SpawnCost value to enemy scriptable objects and assigned values
- Reduced the camera look offset amount from dist/2 to dist/4
- Reduced boozeburner max speed from 280 to 150
- added "LEVEL" text to mission generation screen
LionEL can now smash
Updated scene