250,045 Commits over 3,959 Days - 2.63cph!
Fixed delete mismatch in fft destroy
Added pooling to device requests to avoid fragmentation
- Made an editor tool to help quickly replace baked prefab rooms
- Added a scene with all rooms in
Player can trigger 3 different specials
Tweaked player corpse bounds
Cull twig wall shadow casting mesh when batched
Tweaked entity visibility check
Added random volumes / pitches for player sounds
Tweaked corpse entity bounds
Warn + fix if loading a save with duplicate entity ids
added dylan's new lava flowing effect to lava court, working on lava lines texture, tweaked lava court texture to be more visible
Enabled prefab preprocessing warmup by default
- Entity animations can now play sounds on activate/deactivate
-EntityAnimationToggleActive now has option to make any child BaseEntityes aware of the player on activation (defaulted to true)
-BaseEntities no longer de-aggro when out of range. Might need to revert this.
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Invalidate network cache properly on looting
server.save does a clean save (wipes save cache before saving)
Added exclude filter to warmup
Removed emissive material from keylock
Fixed campfire line of sight check
Added unity graphics interface support
Fixed potential NREs in RPC_Server
- Boozeburner max speed reduced to 280 from 300
- BB flamethrower first use cooldown is now varied by Cooldown + (0-Cooldown)
- Booze burner flamethrower now inherits velocity from ship
- BB flamethrower now fires in bursts even when not in attack range of the player (but needs to be aware of player)
- Gamepad vibration is now cleared on player death
Minor stability tweaks and fixes
When placing a block, update the surrounding blocks
Twig and sheet metal col extra detail
- Boozeburner's flamethrower now damages the player. Massively OP
Build server compile using unity 5.2.1p3
- Rotor/mixers now has a 50% chance to spin the other way ;)
- Added a shared, minimum cooldown of at least 15 seconds between enemy taunts, across all enemies.