238,093 Commits over 3,837 Days - 2.59cph!

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9 Years Ago
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9 Years Ago
added vehicles and vehicle splines to all floating city skybox objects, added exhaust flames to cloud city engines, added landing lights and bolts to cloud city scene, reworked tv screen texture and material for ian's dot matrix thing, tweaked amplify colour further
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9 Years Ago
OSX Build
9 Years Ago
New in game UI WIP - Not functional yet
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9 Years Ago
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9 Years Ago
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Removed debug line drawing
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Added UI files
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9 Years Ago
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9 Years Ago
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9 Years Ago
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Fixed ball bounce issue when using standard modifier Added dive toggle for each character Switched to spline ball movement for serve - not sure if this will stay
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9 Years Ago
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9 Years Ago
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Windows Build
9 Years Ago
Updated noise backend
9 Years Ago
Fixed default ragdoll parts
9 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
9 Years Ago
Hit height value added for players
9 Years Ago
Stability queue timeout
9 Years Ago
Some Clientside profiling
9 Years Ago
Swapped out one blendshape.
9 Years Ago
- PlayerCamera Grab movement gets disabled when Building placement is active - SmartObject now sets its Layer on init to be safe
9 Years Ago
Fixed stability system not marking some surrounding blocks as dirty
9 Years Ago
Char05 Final assets. Maya scene with blendshapes, ZBrush sculpt and blendshape projects. PSD and tga textures.
9 Years Ago
Stability tweaks