249,988 Commits over 3,959 Days - 2.63cph!
Chicken no longer suffers from extreme alopecia when running.
Fixed some melee weapons not hitting center of the screen
Can now delete road sections.
Detecting chunk updates still a bit buggy.
Fixed bug with listen server bootstrapping.
Resized/reformatted some workshop textures
- Cash display tweak in gameplay UI
- Added a punch scale to player cash display when trying to purchase an upgrade you can't afford
- Added an outline to some shop UI text
- Added back/purchase buttons to shop UI
- Purchase button fades out when current upgrade is fully upgraded or you're too skint to buy it
More foreach nuking in senses
Starving effect drains health again
Don't clear senses arrays every tick
- FIxed text overlapping for shop items with long descriptions
- Added a Powerups chance upgrade to upgrades XML (effect not implemented)
DistanceConsideration re-write
Unit knowledge debug view
- Added a button to title screen to wipe save data incase of bugs
- Can now quit to menu from game. Game saves on quit. Shouldn't be able to save between missions eventually, but for now...
- Can now quit to desktop from title
- Added correct scenes to build list
Fix ocean rendering displacement gaps
Removed all footstep impact FX from animals apart from sand,snow and water.
- Title screen text changed to SPACE RUNTS instead of SPACE CUNTS
- Added a UIManager and moved screens over to that
- Gameplay screens are now automatically hidden/shown as other UI screens are displayed
- Player control is now disabled when in a fullscreen UI screen
- Lots of UI code changes
- Gameplay UI now has a working cash display
- Town portal now auto loads the current pipes dungeon test (Area1_TileSet) until I get the real mission/level loading working again with the new DunGen setup
Only updating the correct chunks now. Seems to work.
Unfucked sound template recycling
Fixed the camera in Wild West
FindItemOfType no longer use the deprecated Stockpile (uses Group+Knowledge SOs instead).
Remove [RequireComponent(typeof(SmartObject))] from Item
Merged from main branch, that I work on latest changes.
Added Blood materials and textures
Unit animation and item related fixes
Tribe no longer creates a TribeStockpile component (retired until potential later use)
Added Unit.UnitEvent and changed OnUnitDeath to a UnitEvent
Reapplied delayed stability refresh after load
Removed deprecated amplify motion code
workshop skin organisation
Fixed blueprint header
Weapon skin capabilities
New Blood Impact FX's
New Stab decals
Fixed infinite loop in RainSurfaceAmbience
Roads are now fully textured.
Added better debug control
Disabled Lobby