249,983 Commits over 3,959 Days - 2.63cph!
finished the prefabs for all of the military addons
Moving some sounds around
GC allocation reduction in Sound and Ambience systems
Use a coroutine to stop/recycle sounds instead of invokes
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png
Added "sysinfo" console command
Added memory usage functions to native (cuz it doesn't work from Unity)
Fixed warnings, spelling errors
Bug reporter passed used memory stats
Fixed GetMemoryUsedPrivate
System_GetMemoryUsedPrivate fix
Started adding analytics - player selected, game type and court
Added Bootil::Platform::GetMemoryUsedPrivate()
Remove drag modifier input check in PlayerController rect selection
Default UIManager.isVisible to false
Reverting input manager to pre camera v3 state
Don't allocate cells / batches if collider batching is disabled
Disabled combat abilities being scored by DM for now due to bugs
TOD Tweak
Emotes now have priorty which is used for weighted randomisation from the pool
Added some new sounds for male idle, hunger and tiredness
Moved GameStates and GameSpeeds enums to their own files
Made GameState and GameSpeed properties static in GameManager
Post-build deployment, GUID: 8a23f8cc-c3d3-4f83-9abc-097038db50ac
Owl lose & another win anim
Most of road texturing set up.