253,069 Commits over 3,990 Days - 2.64cph!
Merge from dungeons_greybox_2
Merge from dungeons_greybox_2
- Goal BP wrapper tweaks (allow abilities to filter entity types in DM)
- Player can RMB to command units to interact with objects again (probably will cause errors until Goals are properly integrated here)
- Set trigger colliders for rooms, lockins, turrets to IgnoreRaycast layer and removed a bunch of layers from the player aiming laser so it doesn't hit invisble stuff
Default seed and salt are scrambled whenever the save version is increased
Underwater rock placeholders
Soft target melee weapon impact sounds + some impact sound fixes
- Removed blast radius from missiles and increased the max turn speed they can increase to from 8 to 11 (starting at 0.5, over 3 seconds)
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- Started ability pickup. Added stuff to pick and spawn a random, not discovered ability as a pickup.
- Correctly set the missile blast radius on missiles so they explode whenever in range of player
- Now only start with speed boost ability
flies spawn around dead ragdolls after a few seconds
More library organisation
- Control clean basic cleanup
Moved networking base to its own dll
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2)
Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well
Fixed some issues related to depth maps during water rendering + a few optimizations all around
Moved protobuf shit to a seperate library
#ifdef'd out vibration function when in editor
Fix for SpeciesSettings.GetViewPrefab being stupid
Automated Linux DS Build #69
Only hide cursor in standalone
ViewManagement refactor for preset views (species)
Attachment editor WIP
Automated Windows Build #69
Automated Linux DS Build #68
switched back to the old walk/run animations
Automated Windows Build #68
Automated Linux DS Build #67
added more roots and trees to temple
Low cloud textures/materials
High cloud textures/materials
New Billboard FBX
Refactored the way building editor stuff work. Much easier to work with now.
Client doesn't need clientinfo anymore
Automated Linux Build #67
Uncheat Gravity Gun convars
Automated Windows Build #66
Unlink libsteam.so on linux, DUMBO
Reworked standard ball modifier bounce code
Broken building editor changes.
Automated Linux DS Build #65
- Added save game wipe tip to title
- Added an "available" list of abilities to AbilityList that tracks which abilities the player has found/unlocked for use this life
- Changed some ability IDs
- New lives start with max shields (3) instead of 2
Automated Windows Build #65