249,978 Commits over 3,959 Days - 2.63cph!
adding lava court inner and outer textures WIP
Igor win facial anim re-export
Igor facial celeb animations
Fixed selected item name not showing up (thanks HarryMachin)
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE minimap cam far clip and post process
FOR FUCK SAKE factory asset
FOR FUCK SAKE dungeon file sorting
Making changes to road meshing.
Timings on server startup align a bit more nicely
RustBuilder crashes - unhelpful
▍▄█▉▋▊ ▇▊▊█▆▌▉ ▇▄█▉▊▊▋▊▌ ▊▍▆ ▆█ ▋█▍▄
Fixed barricade placement on constructions being very finicky
Secret branch steamworks paths
Added readme to default branch
Tweaked entity bounds of building blocks
Fixed health bar overflow
ItemIcon doesn't use VariableReference for the container anymore
Replaced PlayerLoot.IsVisible with the entity visibility checks
Entity world space bounds are correct for parented entities
Entity GetEstimatedWorldPosition supports nesting
Added GetEstimatedWorldRotation for parented entities
Fixed client / server entities fighting when placing constructions in the editor
Water2.5: Touched river shader. Because unity.
ItemContainer.Save garbage
Re-enabled resolution dialog
▌▍▇▅ █▉▍▆▋▊▌▅▆▆ ▍▄▊▆▅▇▌▄▉▌▌ (▅▄▆▅▊)
Entity max distance conditional uses the distance to the entity bounds instead of its origin
working on lava court texture
Added profile blocks to saves
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
fixed foundation.steps.collision orientation
▉▊▊▄▉█▄▋ ▌▄█▅█▌ ▆▊█ ▋▇, ▋▄/▆▄▄ ▋▍▋▌▊▌
Reverted bad analytics manager settings
Added ColorfulFX third party
Commenting out bad emote stuff
Removed the 20 character addon name limit
Added timewarning to GarbageCollectionHandler
Seperated gc.collect from gc.unload
Running server with -keeplogs will prevent it from wiping the server folder logs on startup