238,093 Commits over 3,837 Days - 2.59cph!

9 Years Ago
Merge from main
9 Years Ago
UnityAnalytics updates
9 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
9 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
9 Years Ago
Bullet impact volume tweaks
9 Years Ago
Less pitch variation on gunshots
9 Years Ago
improved the flinches for the horse and stag
9 Years Ago
Network protocol++
9 Years Ago
New celebration cameras, WIP transitions
9 Years Ago
- Gameplay++
9 Years Ago
Updating wounded player anim source
9 Years Ago
Updated wounded anims
9 Years Ago
forgot one thing in this bad boy twig
9 Years Ago
merge from building_skins2
9 Years Ago
merge from main
9 Years Ago
Fix for the invisible floors issue
9 Years Ago
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
9 Years Ago
Added some lightweight compression to a couple of terrain maps
9 Years Ago
Merging wounded stuff into main
9 Years Ago
reduce mouse sensitivity on wounded
9 Years Ago
Snow is no longer treated as an overlay
9 Years Ago
merge from main
9 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
9 Years Ago
Megs latest icons
9 Years Ago
Added skeleton flags Define which types of attacks/damages cause a wounding
9 Years Ago
Improved uvmix
9 Years Ago
Can properly change other players clothes via looting
9 Years Ago
Offset starting position of wounded anim so head lands at 0,0
9 Years Ago
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity) Fixed corpses sometimes being unlootable
9 Years Ago
Wounded UI Don't show crosshair unless it's appropriate
9 Years Ago
Added Igor win anim
9 Years Ago
- Increased size of turret projectiles - Bowel bag explosions now hurt the player
9 Years Ago
Fixed player model sometimes being in the wrong place when sleeping
9 Years Ago
merged from trunk
9 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
bot
9 Years Ago
Windows Build 433
9 Years Ago
GitSync
9 Years Ago
snow stuff
9 Years Ago
Gunshot reverb tails
9 Years Ago
merge from main/impactsounds
9 Years Ago
Changed prefab cycle from shift-c to alt-shift-c
9 Years Ago
Flesh bullet impact tuning
9 Years Ago
Moved terrain blend to top of particle accum Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
9 Years Ago
merge from main
9 Years Ago
first pass at new melee & bullet impact sounds
9 Years Ago
Always trigger weapon & hit object strike effects at the same time
9 Years Ago
legacylevel normalmap
9 Years Ago
scene stuff
9 Years Ago
improved the flinches and attack anims for the bear and the boar
9 Years Ago
scene stuff