249,965 Commits over 3,959 Days - 2.63cph!
Decay is entity component (fixes decay reset)
* Fixed RPG sound spam #2
* Added input.LookupKeyBinding ( int key_enum ) - clientside
* input.LookupBinding() now has a second parameter - exact
* net.ReadData no longer tries to read 0-length or negative length data
* Added system.IsWindowed() - clientside
* Updated the "No DirectX redistrib" message
* Added maps/*_particles.txt for HL2:EP2 maps
Updated Owl serve
Added select breathe
Island is terrain chunked up to speed up cutting holes.
Fixed devbranch branding not showing
Fixed backhand issue with new shot selection
Fixed check for ball to be returned
Added buffer for specials WIP
Fixed pool sometimes not setting object to null on free
adding new textures to lava courts. added sparks and lava effects to machinery
texturing lava cogs and wheel, on last bits
Re-enabled EAC logging, disable automatically on exception
renamed to grass.displace
Added graphics.grassdisplace (to enable/disable grass displacement)
Clear server log files on startup
- Shop item panels now outline/scale when selected
- Shop items can be navigated (keyboard only atm)
k_EAuthSessionResponseVACCheckTimedOut fix (kinda)
Server browser perf
More foreach removal in agent tick routines
Commented out ini parser stuff from GameOptions
Removing foreach in Unit+Senses
Added SmartObjectCollection (no functionality yet)
UI Font tweaks
- Changed mission portal text
- Refactored town interactable stuff
- Cleaned up town scene hierachy
- Shop and mission portal now use new interaction stuff
- More shop UI work
- Deleted a bunch of now unused town scripts
Temp debug functions for scoring
Performance stuff
Bug reporter - report correct memory amounts
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE minimap shader
!u floor rendering for minimap
FOR FUCK SAKE factory model collision
Refactored island. Can have terrain based and non terrain based.
removing most LINQ from senses (only using FirstOrDefault on init)
- Shop UI disabled correctly at startup
Updated Owl forehand stand
added textured cogs in lava court
Fixed NRE in TooltipWidget
Added new tooltip UIWidget
A boatload of UI refactoring
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile)
BuildMenu UI testing
PlayerController Building placement correctly destroys placement entities