238,093 Commits over 3,837 Days - 2.59cph!

9 Years Ago
Death ragdoll eyes
9 Years Ago
- Monster arena gameplay work - Patcher enemy tweaks - Patcher glue now ignores walls
9 Years Ago
Added new lighting changes for test court, added new caterpillar tracks idle anim, added additional foliage to scene
9 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
9 Years Ago
compile error fix
9 Years Ago
merge from main
9 Years Ago
Didn't save
9 Years Ago
Stone/Metal foundation fix Wood breakable meshes & prefab integration
9 Years Ago
Replaced gamma hack darkening with ISO effect
9 Years Ago
Removed some missing script references
9 Years Ago
Merge from main
9 Years Ago
Made non-unique folder meta file GUID unique
9 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
9 Years Ago
Log terrain map allocation sizes
9 Years Ago
Fixed OSX/GL shader compilation errors; fixed parallax Completed switch to 2x4 terrain control on legacy shader set Added particle accum layer to terrain blend shader; deprecated base layer AO
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9 Years Ago
OSX Build
9 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
9 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
9 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
9 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
9 Years Ago
part 2
9 Years Ago
scene stuff
9 Years Ago
merge from main
9 Years Ago
Draw distance tweaks
9 Years Ago
updated the animal skins to use the PBR shader
9 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
9 Years Ago
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9 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
9 Years Ago
backup
bot
9 Years Ago
LinuxDS Build 424
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9 Years Ago
Windows Build 407
9 Years Ago
Reverting NWVars to the old system
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9 Years Ago
Windows Build 406
9 Years Ago
Reverting all FreeType changes, this isn't worth it
9 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
9 Years Ago
Merge from main
9 Years Ago
Updated skinning on head2
9 Years Ago
Reapplied fixes from commit 6783
9 Years Ago
Scene stuff
9 Years Ago
Gameobject cull fix
9 Years Ago
Subtracted commit 6783
9 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
9 Years Ago
Dump memory object information if available
9 Years Ago
Making ConstructionGrade a PrefabAttribute
9 Years Ago
- Level work
9 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
9 Years Ago
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
9 Years Ago
Water normal map fiddling
9 Years Ago
network protocol++
9 Years Ago
Created Igor shot table