239,343 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Merge from main
9 Years Ago
UnityAnalytics updates
9 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
9 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
9 Years Ago
Bullet impact volume tweaks
9 Years Ago
Less pitch variation on gunshots
9 Years Ago
improved the flinches for the horse and stag
9 Years Ago
Network protocol++
9 Years Ago
New celebration cameras, WIP transitions
9 Years Ago
- Gameplay++
9 Years Ago
Updating wounded player anim source
9 Years Ago
Updated wounded anims
9 Years Ago
forgot one thing in this bad boy twig
9 Years Ago
merge from building_skins2
9 Years Ago
merge from main
9 Years Ago
Fix for the invisible floors issue
9 Years Ago
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
9 Years Ago
Added some lightweight compression to a couple of terrain maps
9 Years Ago
Merging wounded stuff into main
9 Years Ago
reduce mouse sensitivity on wounded
9 Years Ago
Snow is no longer treated as an overlay
9 Years Ago
merge from main
9 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
9 Years Ago
Megs latest icons
9 Years Ago
Added skeleton flags Define which types of attacks/damages cause a wounding
9 Years Ago
Improved uvmix
9 Years Ago
Can properly change other players clothes via looting
9 Years Ago
Offset starting position of wounded anim so head lands at 0,0
9 Years Ago
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity) Fixed corpses sometimes being unlootable
9 Years Ago
Wounded UI Don't show crosshair unless it's appropriate
9 Years Ago
Added Igor win anim
9 Years Ago
- Increased size of turret projectiles - Bowel bag explosions now hurt the player
9 Years Ago
Fixed player model sometimes being in the wrong place when sleeping
9 Years Ago
merged from trunk
9 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
bot
9 Years Ago
Windows Build 433
9 Years Ago
GitSync
10 Years Ago
snow stuff
10 Years Ago
Gunshot reverb tails
10 Years Ago
merge from main/impactsounds
10 Years Ago
Changed prefab cycle from shift-c to alt-shift-c
10 Years Ago
Flesh bullet impact tuning
10 Years Ago
Moved terrain blend to top of particle accum Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
10 Years Ago
merge from main
10 Years Ago
first pass at new melee & bullet impact sounds
10 Years Ago
Always trigger weapon & hit object strike effects at the same time
10 Years Ago
legacylevel normalmap
10 Years Ago
scene stuff
10 Years Ago
improved the flinches and attack anims for the bear and the boar
10 Years Ago
scene stuff