238,093 Commits over 3,837 Days - 2.59cph!

10 Years Ago
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime Added andre's changes
10 Years Ago
Converted terrain normal map bake to tangent space (shaders need updating) Made AssetStorage override previously stored PNGs
10 Years Ago
Custom island backup
10 Years Ago
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
zon
10 Years Ago
AISense no longer adds redundant obstacles.
10 Years Ago
Changed output folder and exe name.
10 Years Ago
Confusing ConsoleSystem.Run refactor
zon
10 Years Ago
NPC movement no longer creates garbage.
zon
10 Years Ago
Option<T>.isEmpty no longer creates garbage.
10 Years Ago
[zombies] fixed some pathfinding quirks when moving too close to a wall
10 Years Ago
Backup
10 Years Ago
Craft queue info in blueprint list Right clicking blueprint cancels queue'd craft
10 Years Ago
Removed the preview camera - this will now share the same camera as gameplay
10 Years Ago
merge from main
10 Years Ago
Updated so that add_id is copied on build
zon
10 Years Ago
NPC population logging now includes player count.
10 Years Ago
Updated powerbars, removed old UI, added light to game scene that can be set to the sun property in additive scenes
10 Years Ago
Added WIP ape taunt anim (source)
10 Years Ago
updated radzone amounts
10 Years Ago
wm_ version of the pump shotgun.
zon
10 Years Ago
NPC population is now logged just before respawning.
10 Years Ago
forgot something
10 Years Ago
animations and sound effects all done for the view model pump shotgun
10 Years Ago
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture Enabled back blending between base normal map and splat detail normals (now fixed)
10 Years Ago
swizzled green channel
10 Years Ago
Backup
10 Years Ago
Updated to b21. Updated TOD it should now build!
10 Years Ago
Made rad town placement attempt upper bound more sane
10 Years Ago
Manual checkin - removed files don't seem to be automatically checked in.
10 Years Ago
- Added better spawn handling for player tribe
10 Years Ago
samed psd
10 Years Ago
fixed super glowy net, set to 0.75 on emission on shader
10 Years Ago
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals changed light names in both wild west and cloud city courts both to "scene_light"
10 Years Ago
Fixed blurry steam avatars
10 Years Ago
Increased blueprint scrollwheel sensitivity
10 Years Ago
Experimented with additional compression after graphics serialization.
zon
10 Years Ago
Fixed how AISense handles AIObstacleRedirect.
10 Years Ago
Blueprint icon
10 Years Ago
Basic player shit should sync.
10 Years Ago
More cleanup.
10 Years Ago
Stripped the `Arcade` Unity project to its bare bones.
10 Years Ago
Forgot to check in the updated roof materials for stone roof
10 Years Ago
Added missing references finder util Fixed a bunch of missing references
10 Years Ago
[racer] Made it possible to toggle the sidebar, recorded new demo.
10 Years Ago
radiation changes back in
10 Years Ago
Added grass to TestLevel because why not
10 Years Ago
Added grass to LegacyLevelTerrain
10 Years Ago
Fixed drag icons from belt bar not showing Fixed belt bar movement on click/drag Inventory menu selected items get unselected properly Fixed inventory contents sometimes being all shirts Optimized inventory network updates when moving +stacking items
10 Years Ago
merge from main
zon
10 Years Ago
Fixed AIObstacleRedirect merge problem.