238,093 Commits over 3,837 Days - 2.59cph!
set ring rotation to be more gyroscopic
Merged NPC steering changes.
Reverted grass shader delete
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects)
Added missing prefab references to prefab scenes
Added second ranomized entrance to radtown_small (test)
Added third game manager (only used for decor if inside the editor)
Fixed all decor having stripped meshes inside the editor
tweaked sunshafts and bloom settings to be brighter and more yellow
[racer] Added a bar to the side panel to show the relative positions of cars.
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
Fixed sleeping bag options not showing if locked by timer
Fixed sleeping bag not renaming is name is long/short
Made spawn in sleeping bag spawn in the right sleeping bag
Fixed sometimes respawning where you died
Removed banner, show game wins
Internal builds now target API version `a7cae718-5beb-4d0f-aa76-5b40620ed4a1`.
Proper item description translations
Fixed translations breaking newlines
Hangar building 1 - LODs,collision,prefab scene and some texture tweaks.
Added Rust.Application.isQuitting
Fixed menu not hiding when creating game in editor
Fixed dialog not swallowing keys
Can escape out of dialogs
Redesigned sleeping bag dialog
Redesigned code lock dialog
Code lock dialog has beeps
Sleeping bag rename dialog selects input area, fills in current value
Fixed corner case properly following broader robustness testing
Actually changed the default game to `Mazing`.
removed ball from cloud scene
Switched default game to `Mazing`.
Added Prefab.LoadRandom
Added GameManager.CreatePrefab overloads that take a parent transform
Added RandomDecor class
Made all ICullable components get removed serverside
Moved mushroom prefabs to decor
Added randomized mushrooms to a certain tree prefab (test)
set ball colours and ball trail colour on cloud city scene
tweaked cloud city gradient colours, added new wip skybox
Modified ball trail, court controller can now set ball colour per scene
Added `ignore` files for `CurrentMood` and `Zombies`.
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
Added and tested serialization trigger and events. Dirty as fuck though.
Merge branch 'master' into drawlines-refactor
Merge branch 'master' of arcade
Merged the `BudgetBoyLine` and `BudgetBoySprite` shaders, fixing Unity batching draw calls that used different shaders out of the original render order.
Fixed corner case in atmospheric blend; pending robustness testing
Forgot early exit if no spawnable component is present
Added spawnable component to loot barrel 2
Made spawn handler log an error if a prefab does not have a spawnable component
Unity keeps modifying this
Changed ParentRedirect to AIObstacleRedirect
Strip some unused components from trees if clientside
[ultimate_soldier] Fixed some exceptions thrown when trying to access `Graphics.Scissor`.
Reapplied changeset 5154 to UIScene
Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
[zombies] simplified and improved pathfinding again
updated radiation to work somewhat properly
Fixed leather sleeping bag missing rename dialog
Fixed serverbrowser not working
Removed some unused files from the base project folder
Fixed net_env being disabled