232,846 Commits over 3,775 Days - 2.57cph!

10 Years Ago
updated the animal prefabs to use the dynamic anim playback script
10 Years Ago
fixed the "foot sliding" of the animals when they move.
10 Years Ago
fixed building block max health not showing up properly on client
zon
10 Years Ago
Animals once again align to the terrain.
zon
10 Years Ago
Predators are now half as common as other animals.
10 Years Ago
Experimenting with trail system
10 Years Ago
Fixed PVT not working
10 Years Ago
Forcing terrain shader update
10 Years Ago
Fixed green shit all over the terrain
10 Years Ago
Revered deferred shader override back to built-in; needs more work Removed some deprecated pvt shaders and materials
zon
10 Years Ago
Animals once again float in water.
zon
10 Years Ago
Improved how animals avoid deep water and slopes.
zon
10 Years Ago
Starting metabolism values are no longer hard coded.
10 Years Ago
Windows Build 161
10 Years Ago
Some cleanup.
10 Years Ago
VPK Build 127
10 Years Ago
Merge branch 'master' into ovr Conflicts: GameAPI.Unity/ScreenReflector.cs Unity/Game/Assets/Scripts/ClickToPlayTest.cs Unity/Game/Assets/Scripts/Entities/Player/PlayerController.cs Unity/Game/Assets/Shaders/ScreenReflect.cginc
10 Years Ago
roof shingles textures, temporarilly assigned to slanted block for preview
10 Years Ago
Screen reflections are now anti-aliased.
10 Years Ago
Slight tweak to cabinet normal map.
10 Years Ago
Increased ore/stone count
10 Years Ago
Locks now deployable again (quick fix)
10 Years Ago
Fixed melee attacks sometimes striking twice Fixed shot arrows spawning at 0,0,0 instead of where they landed
10 Years Ago
Removed some files that shouldn't have been added to source control.
10 Years Ago
Ported Vector3DTest to C#.
10 Years Ago
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
zon
10 Years Ago
Fixed AISense not detecting obstacles.
10 Years Ago
Wait a sec.. looks like we need it after all
10 Years Ago
Fixed warning in terrain normal processor Removed .dylib from RustNative OSX bundle (my bad)
10 Years Ago
Debug info for hurt
10 Years Ago
Cleaned GameTrace Fixed bullets/melee attacks sometimes not hitting when they should Removed PlayerCollision (unused) Removed hitbox, hitsphere (unused)
10 Years Ago
Post-build deployment, GUID: 8a033c89-8504-4a88-aa03-60b83cbf3020
10 Years Ago
CRT display / reflections now use the correct aspect ratios for each game.
10 Years Ago
Fern fix.
10 Years Ago
Screen reflectors now update continuously.
10 Years Ago
Fern LOD fixes.
10 Years Ago
Re-implemented screen reflections.
10 Years Ago
Fixed field tree LODs.
10 Years Ago
fixed shotguns bouncing everyones view
10 Years Ago
more work on log set
10 Years Ago
Reverted the last waves_near change
10 Years Ago
Added `Depth` and `Curvature` options to the CRT renderer.
10 Years Ago
Re-implemented smoothing.
10 Years Ago
Merge branch 'master' into crttest
10 Years Ago
Basic implementation of raytraced CRT screen curve.
10 Years Ago
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
10 Years Ago
Tweaked DDraw/ConsoleSystem
10 Years Ago
Moved a water slider without Andre noticing.
10 Years Ago
Quickfixed superspec on a bunch of clothing.
10 Years Ago
Sand rock fixes.