224,559 Commits over 3,714 Days - 2.52cph!

10 Years Ago
Added some missing meta files, disabled default material import for bone knife
10 Years Ago
Few tweaks to the menu scene
10 Years Ago
Added terrain material my tests so that I don't break everything else
10 Years Ago
Shader preparations for procedural terrain biomes
10 Years Ago
Delete conflict
10 Years Ago
Meta plus a conflict delete
10 Years Ago
meta files, apparently.
10 Years Ago
Merged
10 Years Ago
NRE fix in Coherent RemoveView
10 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
10 Years Ago
Merged from main
10 Years Ago
Replace program paths in error reports with token
10 Years Ago
Added debris layer Added fx to entity destroy message Added Gib effect Added Vector3 extensions Frames can now be destroyed with melee weapons
10 Years Ago
Merged from main
10 Years Ago
-- Optimised mushroom assets and moved to terrain clutter -- Updated menu scene -- Added clothing mats for the menu scene -- Added wip campfrie shader
10 Years Ago
Prefab dependancy fixes and terrain texture spec.
10 Years Ago
Better spec on drydirt, forestground, grass and rockdark ground textures.
10 Years Ago
Use BuildNum in error logger
10 Years Ago
Use version from build system instead of trying to determine the date from the assembly
10 Years Ago
Frames now have placement cost Copy ghost material so it doesn't the on-disk version
10 Years Ago
Added SocketMod - Terrain Check Can no longer build sky bridges with foundations (sorry reddit) Fixed HTML errors on shutdown
10 Years Ago
Added OBJs for sculpting high-poly basic clothing
10 Years Ago
Forest type 3 tree prefabs, with basic LODs for performance testing.
10 Years Ago
A few missing files.
10 Years Ago
File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
10 Years Ago
10 Years Ago
checking in some animations for the bone knife; made some tweaks to the sprint animations
bot
10 Years Ago
Linux Build 59
bot
10 Years Ago
OSX Build 73
bot
10 Years Ago
Windows Build 57
10 Years Ago
Fixed crashes when playing scenes from loose VCD files
10 Years Ago
Updated items from admin site
10 Years Ago
Editor config - Builder/Planner
10 Years Ago
Backing up editor config here
10 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
10 Years Ago
Fixed server not knowing where the player's eyes were Allow prefab override (building parts use this) Make sure CreatePrefab always returns active GameObjects Cancel FrameDestroy after built Fixed never un-becoming frame on client Space switches between active players on dedicated server
10 Years Ago
Fixed serialization compile error
10 Years Ago
Procedural terrain now on Terrain layer Fixed client BuildingBlock erroring because definition wasn't set Fixed client BuildingBlock not getting ingredients properly
10 Years Ago
Melee attack is now instant, instead of hitpoint delayed Frames now have ingredients Hammer now builds frames Frames now build and become real building components Added SendNetworkUpdate Added playerinventory.Take Added playerinventory.GetAmount Added clientside PreNetworkUpdate, PostNetworkUpdate Fixed hammer viewmodel casting shadows Fixed constructions not being 'walkable'
10 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
bot
10 Years Ago
VPK Build 39
10 Years Ago
Unified sound file locations (Content/Sounds)
bot
10 Years Ago
Windows Build 56
10 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
10 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
10 Years Ago
Sync with GitHub for June 10th.
10 Years Ago
added construct.frameminutes (how long before an inactive frame gets deleted)
10 Years Ago
Fixed construction layer override also setting socket handles
10 Years Ago
Building Blocks are now saved/networked properly Building Block skins now changed properly on clientside Building shader has _Valid - changes when placement is valid Added GameObject.ReplaceMaterials( material ) - replaced materials recursively
10 Years Ago
Added terrain shader singlepass skeleton