251,206 Commits over 3,959 Days - 2.64cph!

10 Years Ago
fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
10 Years Ago
properly(?) added public benches to sat dish prefab
10 Years Ago
Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Updated texture handling in d3d11
10 Years Ago
Console death
10 Years Ago
10 Years Ago
Tweaks
10 Years Ago
-saved Bill's console!
10 Years Ago
Crocs.
10 Years Ago
WIP sleeping stuff, bugged and hacky but amusing Added ExitActionChain to EffectSettings, an optional chain that gets created and fired when RemoveEffect is called on the Agent Refactored SetAnimatorTrigger to SetAnimatorParamater Editor improvements to better display action chains and paramater based modifiers together
10 Years Ago
Tags
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10 Years Ago
LinuxDS Build 711
10 Years Ago
Updating example textures Steam fixes
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10 Years Ago
Windows Build 603
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10 Years Ago
LinuxDS Build 709
10 Years Ago
VM updates
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10 Years Ago
VPK Build 597
10 Years Ago
Raised bloom intensity to 0.075 (1/2 the original) good tradeoff for now; thinking of area light spec to solve energy probs
10 Years Ago
First Run
10 Years Ago
spears range increased spears attack radius (margin of error) decreased significantly spears attack repeat delay increased
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10 Years Ago
Linux Build 693
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10 Years Ago
OSX Build 834
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10 Years Ago
Windows Build 602
10 Years Ago
improved the spear attack animations player now holds building plans when he's in construction mode (instead of holding a 2x4 like it's a gun)
10 Years Ago
* Moved new ammo functions to "game" library * Fixed some content not being extracted from compressed PAK files * Fixed bullets and traces hitting non solid players * Added "maxcarry" and "flags" to game.AddAmmoType * Added missing TF2 map icons * GitSync
10 Years Ago
Monument spawn priority is higher than radtown spawn priority
10 Years Ago
serverside melee distance check maxrange reduced
10 Years Ago
-threat and safety map currently created and updated in their thread
10 Years Ago
oil & hqmetal are less common oil is much more common in the desert hq metal is more common in the arctic/tundra with a very small chance of spawning in temperate
10 Years Ago
Missed things
10 Years Ago
Brought back proper wetness reflection on the terrain Added tweakable range to natural bloom Updated camera prefab: moved natural bloom to after eye adaptation, reduced bloom by 1/3 otherwise we cant have proper PBR, as any mirror-like surf will fire up the bloom too much; either this or we go non-PBR
10 Years Ago
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10 Years Ago
island 002 tinkering species spawn numbers tweaks added rocks spawn
10 Years Ago
Added World.Procedural boolean (cc Helk)
10 Years Ago
Added static immortal research table for the satellite dish
10 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
10 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
10 Years Ago
Icesheets are visible from further away and spawn more spread out
10 Years Ago
Brought icebergs back
10 Years Ago
Moved some weeds from static to dynamic decor
10 Years Ago
LOD's LOD's LOD's
10 Years Ago
Rehooking chat up.
10 Years Ago
Added new character replay
10 Years Ago
Added MonumentInfo
10 Years Ago
-brought humans back to old values (also incidentally testing political propaganda on cavemen)
10 Years Ago
Interaction point is always at the center of the screen, even when moving your head
10 Years Ago
-new influence maps and InfiniteInfluenceMap.Query object