251,149 Commits over 3,959 Days - 2.64cph!

10 Years Ago
created second wild west camera for orbitting rocks and set them to cloud layer. Added balls building and balls_anim to courtcontroller setting that hides them down court.
10 Years Ago
Deleting conditions Fixing resharper
10 Years Ago
Resharper class template
10 Years Ago
Editor tweaks
10 Years Ago
added Dylan's new sparks particles (new new particles). changed material on prefab rocks. Changed lighting. Added breaking rocks animations and drill spaceship flyby anims. Tweaked texture and material colours.
10 Years Ago
compound walls art work, incl. lods, gibs, collisions
10 Years Ago
DepositItem action will now use the DepositItemIntention data when running, if it's available. Otherwise it falls back to old ways...
10 Years Ago
Updated all Action constructors to accept Interaction.
10 Years Ago
Renamed IIntention interface to Intention. Added DepositItemIntention.
10 Years Ago
Set up so that PlayerController can inject specific Intentions for SO subscriptions.
10 Years Ago
Renamed water reflections to water quality in F2 menu
10 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
10 Years Ago
First step towards the introduction of Intention.
10 Years Ago
Ripping out "Controller Interactions" related code, and all interactions generated at runtime by containers Added AddInputToMachine Interaciton and DSE
10 Years Ago
Fixed a bug with calculating the percentage of how completed a building is (with respect to requirements). Related to issue #99681576
10 Years Ago
Minor foundation step terrain socket fix
10 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
10 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
10 Years Ago
TerrainCollisionTrigger ignores other triggers
10 Years Ago
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10 Years Ago
Removed unused materials
10 Years Ago
Renamed and moved main game scene
10 Years Ago
Fixed not being able to craft some inventory items
10 Years Ago
Soliciting reviews in game is now against Steam's Rules
10 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
10 Years Ago
CraggyIsland layer updates
10 Years Ago
more bridge decal tweaks.
10 Years Ago
Don't check for construction in DeployVolume
10 Years Ago
pumpjack fuel balance
10 Years Ago
pumpjack belt stops with animation
10 Years Ago
Fixed player server colliders
10 Years Ago
fireballs no longer block movement wood jacket uses wood protection instead of wolf protection, derp
10 Years Ago
Delete rigidbody on sleepers
10 Years Ago
pumpjack is researchable
10 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
10 Years Ago
animals don't need to trigger anything
10 Years Ago
set max value in player script
10 Years Ago
Made damage collider a tiny bit bigger in barricades
10 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
10 Years Ago
Fixed floorspikes, barricade damage triggers not being triggers Re-added rigidbodies to players and animals - but marked as triggers
10 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
10 Years Ago
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10 Years Ago
fixed pumpjack giving ore instead of oil fixed large furnace being able to be placed on foundations large furnace slightly cheaper
10 Years Ago
I wonder what would happen if the player and animals didn't have rigid bodies
10 Years Ago
Tweaked wall deploy volume thickness
10 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
10 Years Ago
Server physics tweaks
10 Years Ago
10 Years Ago
Triggers created at runtime add themselves to TriggerManager for evaluation. Tweaks
10 Years Ago
WIP Trigger/Condition refactor, effects not working currently but game still functions