257,694 Commits over 4,049 Days - 2.65cph!
Automated Windows Build #33
- Analytics tracking: Level started. Mission finished. Exit portal used. New game started from gameover and how many deaths at that point. Exit from gameover and how many deaths at that point.
Automated Windows Build #32
- Analytics: Level reached at gameover. Map viewed or not.
- Fixed a bug with me not being able to count
- Added a mini-map help tip for the first time the player enters a level
- Added an EntityTracker to keep lists of all BaseEntities and some of their components (like CameraPull)
- BaseEntities register themselves with the EntityTracker on creation
- Camera pulling stuff now usese the EntityTracker to get enemies with CameraPull
- Mission objective text onnly gets calculated and updated when the mission needs updating
- Starting from 0, each level increases the number of allowed enemy abilities by 1 (up to the number of enemy abilities available)
- Enemy abilities now have a propper description value
- Rebuilt prefabs
- Increased size of beer tap collider
- Reduced health of beer tap
Fire FX tweaks
Added end trigger and stat mods to Freezing effect
- Levels now have increasing number of rooms
- Levels now have increasing spawn budgets
- Added Area scriptable object stuff to configure area specific...stuff.
- Moved some other stuff over to area setup