250,890 Commits over 3,959 Days - 2.64cph!
tweaked lighting on swamp court, moving over to a more green style, tweaked fog. adding elements to character shader to support coloured fresnel
Switched layers on character prefabs
Switched off rendering closeup chars when not needed
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
-commented influence map file quite heavily
-added a find maxima in radius function
Changed normal map bake to only include terrain