250,780 Commits over 3,959 Days - 2.64cph!

10 Years Ago
- Converted Redwood texture assets to neutral grey so they can be colored - Added Island0003 and covered it in redwoods
10 Years Ago
Igor & Mavis maya anim files
10 Years Ago
Added Igor & Mavis character selected anims
10 Years Ago
Testing RPC / commands in TennisPlayerScript
10 Years Ago
added swamp_court_eyes to swamp court, tweaked character shader to be a bit more emissive, tweaked raft texture, removed psd
10 Years Ago
Added decent smooth transform sync to network entites
10 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
10 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
10 Years Ago
-added influence thread manager under globals in startup_scene
10 Years Ago
Dealing with scene objects. There's probably bugs here though.
10 Years Ago
Farming WIP
10 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
10 Years Ago
-better threading/threadsafetying I think.
10 Years Ago
tweaked net shader to not get fogged (might need to revert this) Tweaked lighting and materials on swamp court
10 Years Ago
- Enemy chatter fix for non aware enemies
10 Years Ago
Added character blend colour from court controller
10 Years Ago
RustEditor remembers tabs
10 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)
10 Years Ago
Basic player belt UI added.
10 Years Ago
Added EntityMenu MenuEx
10 Years Ago
Nuked unused AtmosphericBlend script that doesn't even work :O
10 Years Ago
- WIP stuff
10 Years Ago
Networked inventory updates now seem consistant.
10 Years Ago
Updated to latest Amplify Color and Motion Disabled AM auto-register objs in Player Camera
10 Years Ago
Added Transform.FindChildren (find immediate children by name)
10 Years Ago
Veg model scales
10 Years Ago
Containers and items sync correctly but destroys are not getting synced.
10 Years Ago
Added all the splat types to TestLevel
10 Years Ago
Environment option in RustEditor
10 Years Ago
Added cullmode option to standard shader
10 Years Ago
Spawn now working but updates not working properly.
10 Years Ago
Connecting up UI + inventory networking. Fixed some entity creation and player creation bugs.
10 Years Ago
Fixed hemp bush blocking bullets
10 Years Ago
Giant redwoods.
10 Years Ago
Chicken sounds Metal door sounds Quarry sounds
10 Years Ago
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
10 Years Ago
Started linking UI to inventory. Added Item + Inventory serialization.
bot
10 Years Ago
LinuxDS Build 651
10 Years Ago
deploy guides can be empty
10 Years Ago
Crunch
10 Years Ago
Reduced AO intensity, added back some color bleed, and reduced self bleeding toggled on
bot
10 Years Ago
Linux Build 641
bot
10 Years Ago
OSX Build 779
bot
10 Years Ago
Windows Build 553
10 Years Ago
Bundle textures
10 Years Ago
* GitSync * Added Player.SetLaggedMovementValue * Added Player.GetLaggedMovementValue
10 Years Ago
Fixed incorrect subsurface refraction Fixed glowy water at night; now properly lit using custom lighting model Updated water level; tidying up scripts, more coming
10 Years Ago
- Refactored unit items, attachments, flags and lots of related code a lot - Units can now drop items (player commandable via RMB on selected unit) - UIWidget now deals with animator fadeIn/Out and lets an AnimationBehaviour to deactivate the gameobject (w/fallback) - ItemComponent once again holds a list of InteractionSettings which get passed to the sibling SO on init - Improved ItemComponent SO Interaction mangement methods (they work now, lel) - Fixed shitty rotation on human male Rshoulder AP
10 Years Ago
-more work on the threaded map manager. -aside from the threaded bit needing to look up a vector3 (boo), which will need to be either processed or changed, the threading is threading fine now.
10 Years Ago
Tweaks