250,735 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Character select supports 2 player selection
10 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version
bot
10 Years Ago
Windows Build 550
10 Years Ago
Editor tweaks
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10 Years Ago
Windows Build 549
10 Years Ago
Consume contents
bot
10 Years Ago
Linux Build 636
10 Years Ago
Added option to hide assets with no editable properties in BeforeEditor
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10 Years Ago
LinuxDS Build 645
10 Years Ago
Properly fixed bullet hit detection
10 Years Ago
Oiljack animations and prefab setup
10 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
10 Years Ago
Tweaks
10 Years Ago
Renamed Incentives to Interactions ItemSettings again holds a list of Interactions which are passed to the Sibling SO on Init
10 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
10 Years Ago
Updated character select
10 Years Ago
Added native water simulation solver path; more lightweight threading; updated RustNative binaries Shore wetness blend masking; integrated across relevant standard shaders, controlled by terrain material Added underwater spec occlusion Updated water prefab
10 Years Ago
merge from main
10 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
10 Years Ago
removed log
10 Years Ago
Merge from main
bot
10 Years Ago
Linux Build
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10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Added a few utility funcs to native texture api code Added native FFT code for water simulation; added btf opts
10 Years Ago
- Added standard loottable to area 1 enemy prefabs - Elite enemies now access loottable instead of the old method - Lowered default loot table values - Checked in area work from other day
10 Years Ago
Fixed deployable guide missing some of the mesh Added deployable distance to Construction component for helk
10 Years Ago
A bunch of new ambient stings
10 Years Ago
portable electrical generator model + materials.
10 Years Ago
Added wolf headdress model, textures, etc.
10 Years Ago
Editor item creation tool
10 Years Ago
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10 Years Ago
Removed art database from main repository
10 Years Ago
Added art database
10 Years Ago
-remerge with main
10 Years Ago
-merged with main -fixed bug with focus point of camera rising -consequently tried to fix, again, camera dropping jerkily from atop hills. Sort of succeded for most cases.
10 Years Ago
Add/Move/Deletes that I missed
10 Years Ago
Basic Item consumption now works. ModifyAttribute supports Consumable derived "settings" Added PickUpItem and ConsumeItem actions
10 Years Ago
Lion-El run north east & north west anims
10 Years Ago
Group ID updates.
10 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
10 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work
10 Years Ago
upgraded to new shaderforge created additional swamp buildings for swamp scene added lantern and set up lantern shader tweaked court plant and court plane fringe to try to fix lighting issue
10 Years Ago
Oiljack all files so far
10 Years Ago
Added Elvis config
10 Years Ago
Subscriber stuff. Packets aren't getting sent :(
10 Years Ago
Submitting changed items for repository change.
10 Years Ago
Cleanup
10 Years Ago
Added smartobject_test scene assets
10 Years Ago
Action refactor v1 ActionChains now have a single execution method in Run() Action has mehods for Start, Run and End Refactored all existing Actions