250,715 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Merged ladder_climb
10 Years Ago
Collectable mushrooms and rocks on Hapis.
10 Years Ago
Enterable tunnels, for real this time. Storm drain assets.
10 Years Ago
Attributes start at their "positive" value (whichever value is > 0). Tweaked energy and hunger steps
10 Years Ago
Upped attribute modifier precision AgentManager ticks every 5 TOD seconds New game will always start at 6am (random month between March and August, random day)
10 Years Ago
Hapis ignore terrain collider triggers.
10 Years Ago
Removed IResource A little more Activity cleanup Placeholder berries item view Resources now dispense items (call the ItemSettings.Create method for now) when harvesting, they pop out and bounce around like idiots. Did a silly thing and added OnSecond to TOD_Time, and use it in AgentManager to fire Ticks :x
10 Years Ago
Updating Item System
10 Years Ago
Scene stuff. Horror tree fix.
10 Years Ago
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
10 Years Ago
Mining Quary + Survey Charge baseline
10 Years Ago
Community Entity updates
10 Years Ago
Fixed thrown spears healing their condition
10 Years Ago
Roadside decor tweak
10 Years Ago
Can now start and play game as player 1 with second controller attached
10 Years Ago
Fixed missing material
10 Years Ago
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
10 Years Ago
Fixed some NREs
10 Years Ago
Updated error logging URL
10 Years Ago
Fixed missing shadows on rust standard shader set; including terrain Reverted some redundant changes
10 Years Ago
Cleaning up Activity a bit, added CreateUnitActivity Action
10 Years Ago
Accurate healthbars for everything!
10 Years Ago
Turning smooth transitions off on white flowers because they are FUCKED UP
10 Years Ago
Fixed grass displacement shader bug
10 Years Ago
More environment specific ambience
10 Years Ago
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
10 Years Ago
balanced explosive/fire rounds effects when being burned shotgun slug actually works
10 Years Ago
merge from main
10 Years Ago
missing file
10 Years Ago
ammo balance fixed shotgun slugs not actually being slugs, whoops
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10 Years Ago
Linux Build 633
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10 Years Ago
LinuxDS Build 641
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10 Years Ago
Windows Build 545
10 Years Ago
* Prevented "CEngineSoundServer::PrecacheSound: Bad string" from crashing the game * Added more .ogg checks to sound functions * Added CSoundPatch.GetSoundLevel() * Added CSoundPatch.GetVolume() * Added CSoundPatch.GetPitch()
10 Years Ago
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
10 Years Ago
Recovered the Hapis tunnels.
10 Years Ago
FOR FUCK SAKE glue projectile particle and player effect
10 Years Ago
Backup
10 Years Ago
Hapis scene file.
10 Years Ago
Tempdelete to bypass silly error.
10 Years Ago
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
10 Years Ago
Missing files.
10 Years Ago
Spawn tables. Manifest.
10 Years Ago
Bark texture downsize.
10 Years Ago
Bare field trees. Road spec better matches dirt.
10 Years Ago
Manifest. Spawn tables.
10 Years Ago
updated vm bow source file
10 Years Ago
Bare bushes.
10 Years Ago
Separated vm bow, arm & arrow meshes for Minh to export
10 Years Ago
fixed some erros with the flashlight viewmodel.