250,715 Commits over 3,959 Days - 2.64cph!
Collectable mushrooms and rocks on Hapis.
Enterable tunnels, for real this time. Storm drain assets.
Attributes start at their "positive" value (whichever value is > 0). Tweaked energy and hunger steps
Upped attribute modifier precision
AgentManager ticks every 5 TOD seconds
New game will always start at 6am (random month between March and August, random day)
Hapis ignore terrain collider triggers.
Removed IResource
A little more Activity cleanup
Placeholder berries item view
Resources now dispense items (call the ItemSettings.Create method for now) when harvesting, they pop out and bounce around like idiots.
Did a silly thing and added OnSecond to TOD_Time, and use it in AgentManager to fire Ticks :x
Scene stuff. Horror tree fix.
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
Mining Quary + Survey Charge baseline
Fixed thrown spears healing their condition
Can now start and play game as player 1 with second controller attached
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Updated error logging URL
Fixed missing shadows on rust standard shader set; including terrain
Reverted some redundant changes
Cleaning up Activity a bit, added CreateUnitActivity Action
Accurate healthbars for everything!
Turning smooth transitions off on white flowers because they are FUCKED UP
Fixed grass displacement shader bug
More environment specific ambience
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
ammo balance
fixed shotgun slugs not actually being slugs, whoops
* Prevented "CEngineSoundServer::PrecacheSound: Bad string" from crashing the game
* Added more .ogg checks to sound functions
* Added CSoundPatch.GetSoundLevel()
* Added CSoundPatch.GetVolume()
* Added CSoundPatch.GetPitch()
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Recovered the Hapis tunnels.
FOR FUCK SAKE glue projectile particle and player effect
Tempdelete to bypass silly error.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Bare field trees. Road spec better matches dirt.
updated vm bow source file
Separated vm bow, arm & arrow meshes for Minh to export
fixed some erros with the flashlight viewmodel.