250,599 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Missing file. Hid the ferns until they suck less.
10 Years Ago
AO performance optimization. Light tweaks.
10 Years Ago
Grass colour tweaks
10 Years Ago
Touch
10 Years Ago
More PlayerController and interaction tweaks, killed some weird bugs with rect selection. Lots o' cleanup
10 Years Ago
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
10 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
10 Years Ago
Flower texture downsize.
10 Years Ago
Flowers are lighter to render, better lit, and don't have a terrible outline.
10 Years Ago
Fixed time not progressing
10 Years Ago
Lion-El backhand stretch
10 Years Ago
ISelectable improvements, added widget and some listeners in GameUI
10 Years Ago
Entity spawning and player shit.
10 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
10 Years Ago
Network++ Save++
10 Years Ago
Rebuilt game manifest
10 Years Ago
Merge from main
10 Years Ago
wip files.
10 Years Ago
Increased powerline topology radius
10 Years Ago
Fixed green roadside trees spawning in the snow biome
10 Years Ago
Updated character select, can now start game!
10 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
10 Years Ago
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
10 Years Ago
reducing ceiling light textures sizes to 512
10 Years Ago
Scrap ceiling light, ~~all the files
10 Years Ago
Dust slide effect + script
10 Years Ago
Minor code cleanups
10 Years Ago
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
10 Years Ago
- Made a Pipe Spawner prefab
10 Years Ago
-I broke influence maps!
10 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
10 Years Ago
Fixed not shutting down EAC properly
10 Years Ago
Cleaned up DebugUIZoneTab a bit
10 Years Ago
speedtree animateCrossFading = 1
10 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
10 Years Ago
Updated RustNative Tweaked noise backend
10 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
bot
10 Years Ago
Windows Build
10 Years Ago
Forgot the prefabs
10 Years Ago
Monument tweaks
10 Years Ago
billboarded swamp flames
10 Years Ago
Fixed bone knife animation fuckups
10 Years Ago
EAC server update
10 Years Ago
added Dylan's 2DVFX folder to unity project
10 Years Ago
Merge from main
10 Years Ago
checking in some meta/fbx files
10 Years Ago
resaved max scene
10 Years Ago
Networking
10 Years Ago
Fixed FoliagGroup material copying/assignment not working
10 Years Ago
Bad usings in species settings