250,590 Commits over 3,959 Days - 2.64cph!

10 Years Ago
10 Years Ago
Initial work on interaction refactor
10 Years Ago
Moved LOD grid to its own prefab
10 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
10 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
10 Years Ago
Moved tonemapper to third party folder
10 Years Ago
Actually fixing that method
10 Years Ago
SpeciesSettings.GetViewPrefab NRE/index fix
10 Years Ago
Biome species list NRE fix
10 Years Ago
Fixed NRE in GroupSpawner Fixed issue with species prefabs not being created properly Species unit prefab now sets up all required components properly Changed prefab naming convention ("." replaces "_")
10 Years Ago
Sepcies Unit prefab and view creation improvements
10 Years Ago
Added some random roadside objects
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10 Years Ago
Linux Build 629
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10 Years Ago
LinuxDS Build 637
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10 Years Ago
Windows Build 541
10 Years Ago
Improved View handling in Species editor
10 Years Ago
OSX Build
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10 Years Ago
Linux Build
10 Years Ago
* npc_barnacle no longer picks up players in noclip * weapon_crossbow no longer leaves player zoomed in if dropped or removed * GitSync
10 Years Ago
Noise tweaks
10 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
10 Years Ago
Fixed a couple of UI issues
10 Years Ago
Removed startup UI because startup UIs are silly. Game starts a new game on first startup, loads existing save if available.
10 Years Ago
Changed heightmap adjustments to SmoothStep
10 Years Ago
Merge from hapis3
10 Years Ago
Merge from main
10 Years Ago
Merge from procgen8
10 Years Ago
Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
10 Years Ago
HDR rc1
10 Years Ago
Merge from main
10 Years Ago
Scene2Prefab
10 Years Ago
Added airfield to procedural maps
10 Years Ago
Tweaked river source spawning
10 Years Ago
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
10 Years Ago
Updated bridge prefab to better fit the new roads and rivers
10 Years Ago
Added Parallel.ForEach Improved river generation
10 Years Ago
Fixed crafting dupe
10 Years Ago
horse / chicken ragdolls now have the proper skin as their living counterpart.
10 Years Ago
Updated river source prefab to better fit the new rivers
10 Years Ago
Tweaked road and river splat adjustments Improved river end detection
10 Years Ago
Rock tweaks
10 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
10 Years Ago
Improved road-terrain transition Improved crossroad blending
10 Years Ago
Fixed path and side object densities being higher than specified
10 Years Ago
Improved placement of high voltage powerlines
10 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
10 Years Ago
Tweaked micro cliff and waterside decor spawn rules
10 Years Ago
Tweaks and fixes
10 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
10 Years Ago
Resize the tangent array a well when resampling a path