250,571 Commits over 3,959 Days - 2.64cph!

bot
10 Years Ago
Windows Build 538
10 Years Ago
Lion-El backhand stand
bot
10 Years Ago
Windows Build 537
10 Years Ago
Lots of prefab rebuilding or refactoring
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10 Years Ago
Windows Build 536
10 Years Ago
Some more work on generic view/skin handling in BeforeEditor BuildingSettings fixed to show config window
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10 Years Ago
Windows Build 535
10 Years Ago
Added Incendiary ammo types! Added incendiary rocket Added explosive ammo fixed seeing reload options menu when clipsize was 0
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10 Years Ago
Windows Build 534
10 Years Ago
Forgot to submit graphics tweaks UI prefab
10 Years Ago
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bot
10 Years Ago
Linux Build 621
bot
10 Years Ago
LinuxDS Build 629
bot
10 Years Ago
Windows Build 533
10 Years Ago
Little BuildingView and Resource cleanup
10 Years Ago
Fixed a huge exploit with "cvarlist" console command
10 Years Ago
Added alpha cutoff range; alpha cutoff now visible in material inspector again
10 Years Ago
merge from main
10 Years Ago
Better shader error detection
10 Years Ago
Moved twig skin lods to atlas texture, prefabs updated Added LODs to some pieces that didnt have any to maximize the impact
10 Years Ago
Super important icon
10 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
10 Years Ago
Better view listing
10 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
10 Years Ago
Added anisotropy and parallax graphics UI options
10 Years Ago
Updated RustBuilder
10 Years Ago
Reimport shaders on build if needed
10 Years Ago
First pass at generic asset prefab and view prefab management in BeforeEditorTab (currently working for Buildings)
10 Years Ago
first pass at reloading sounds
10 Years Ago
Fixed NRE in ZoneSeasons.SetupRockPrefabs()
10 Years Ago
Fixed early singleton initialization in standalone builds
10 Years Ago
more human anim stuff
10 Years Ago
NeedWeightThreshold Trigger operator switch updated
10 Years Ago
Animal materials.
10 Years Ago
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers) People die now. YAY
10 Years Ago
More variants
10 Years Ago
Updating builder
10 Years Ago
Rebuilt shader variants
10 Years Ago
NRE fixes
10 Years Ago
Fixed NRE in agent need eval Better string formatting in debug UI
10 Years Ago
HDR setting backup.
10 Years Ago
Server compile errors
10 Years Ago
Added new curves library Fixed curves on all attributes
10 Years Ago
Merge from main
10 Years Ago
Crafting notice
10 Years Ago
Added big-ass high voltage powerlines
10 Years Ago
Triggers can now use different measurement operators in evaluation Added new human death anim Added new Triggers for health and temperature Added SetDestination Acion type Editor updates SmartObject uses OnTriggerX instead of OnCollision
10 Years Ago
Only connect powerline poles if 3 or more can be connected in a row
10 Years Ago
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
10 Years Ago
Increased road and river width Changed a bunch of stuff about how roads and rivers are generated