250,557 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
10 Years Ago
Made tundras grassy
10 Years Ago
Fixed camera issue left over from merge Fixed human anim controller issues
10 Years Ago
handcuffed holdtype meta files
10 Years Ago
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
10 Years Ago
Moved stone skin lods to atlas texture, prefabs updated
10 Years Ago
Improved monument spawn filter checking
10 Years Ago
More camera cleanup and tweaks
10 Years Ago
Improved sunrise / sunset time analysis Tweaked climate blending angle
10 Years Ago
Fixed some Time.time usage (should be unscaled)
10 Years Ago
Nuking unused camera variants Camera now uses "Vector Stick" implementation Cleaned up camera code overall, added better default settings in code
10 Years Ago
Updates to atlas texture
10 Years Ago
Moved metal skin lods to atlas texture, prefabs updated
10 Years Ago
-added 'canBeCarried' to resourceTab
10 Years Ago
Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
10 Years Ago
-added some tooltips in resourceTab -Resource inherits from Item -Trying my hand at harvest resource again, to flesh it out some more and eventually let the cavemen harvest items. -Food incentive, and an SO and Resource and Views for a berrybush
10 Years Ago
merge from main
10 Years Ago
Changed terrain paint overlay to multiplicative so that it's visible on snow
10 Years Ago
Reapplied changeset 8383 but different
10 Years Ago
Subtracted changeset 8383
10 Years Ago
Prefab and layer fixes
10 Years Ago
Merge from CameraTest
10 Years Ago
-resources spawn with the correct view now
10 Years Ago
Moved top tier skin lods to atlas texture, prefabs updated
10 Years Ago
Disabled parallax occlusion and parallax offset by default; now a shader feature, requires toggle via shader keyword
10 Years Ago
Improved splat mapping of post-generation cliff detection Multithreaded post-generation cliff detection
10 Years Ago
Forced river meshes to flow downhill
10 Years Ago
-merged with main
10 Years Ago
Updated cave prefab to LOD grid and the new non-raycasting setup
10 Years Ago
- Made Area0 boss practically unlosable as it's about 3 minutes into the game
10 Years Ago
Adding atlas texture and mat
10 Years Ago
Updated rock prefabs to new non-raycasting setup Retired TerrainTopology.BLENDED
10 Years Ago
Major refactoring of procedural components Made ImageProcessing.Dilate2D more generic Removed the need for terrain raycasting step during load Added ProceduralObject system Added AddToHeightMap and AddToWaterMap scripts (replace raycasting) Improved cliff analysis (fixes some cases where grass would spawn midair)
10 Years Ago
Added ui scale option
10 Years Ago
Fixed blendlayer not working; added very low quality mode for lod < 300 Fixed metal blendlayer sampling RG instead of RA
10 Years Ago
Adding scrap searchlight files (ready to go)
10 Years Ago
latest changes
10 Years Ago
HDR environments v0.1
10 Years Ago
Added UnitPathfinding component, right clicking with a unit selected just fires a basic SetDestation for funzies Removed unused Third Party (SSAO Pro, Boomlagoon JSON) Updated TOD Added some FreeCamera code to PlayerCameraControls, but there's a bug preventing the movement from working.. haven't spotted why
10 Years Ago
Renamed PlaceInfrastructure to PlaceRoads Added PlacePowerlines barebones
10 Years Ago
Fixed deepness issues; more accurate thickness; tweaks
10 Years Ago
Cleanup, minor cloud billboard fix when playing inside the editor
10 Years Ago
miner helmet implementation
10 Years Ago
Fixed reflection probe orientation with rotated sky domes
10 Years Ago
some 3rd person animations for a handcuffed player.
10 Years Ago
Time of Day inspector fixes
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10 Years Ago
Linux Build 620
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10 Years Ago
LinuxDS Build 628
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10 Years Ago
Windows Build 532
10 Years Ago
Piemenu tweaks