250,557 Commits over 3,959 Days - 2.64cph!
Added miner's hat model, textures, and prefab
* Attempted fix for unsigned integers in net messages #2
* Hardcore-er hardcoded ban for those naughty servers
Fixed pie menu being behind tooltips
Fixed beltbar behind invetnory menu
Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
Added Menu.Proxy attribute, refactored Menu attributes
Crafting a key from a key lock shows resources needed, disabled properly when not enough
Don't show rotation option is block can't ever be rotated
Some editor tweaks + actions
Check distance between two power poles before connecting them
Fixed custom ST shader compile path below sm30
Atmosphere, camera and climate settings. Flower transmission.
a few tweaks; added lake material
Wire shader and material tweaks
Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
Added AttributeType enum for use on front end organisation of Attribute settings and enum construction in Agent editor
Fixed Agent AssetEnum issues in the species editor tab
Lion-El forehand maya source file tests
Even better without missing materials
Show costs on planner menu
-removed OnRanOut from IResource too.
bone club fbx + mats + textures+ lods etc
Cheaper, better flowers. Terrain, grass and rock tone adjustments.
Show resource costs on hammer tool
-cleaned up now unnecessary functions in Resource.
-disabling and enabling incentives, when a resource becomes empty or destroyed
created swamp_court_ground high and low meshes, baked out and textured. Added to swamp_court unity scene, added trees and roots and starting to populate scene
-added some support for forgetIfInterrupted, in editor, smartobject, smartbehaviourstack and smartbehaviour, will need to test it at some point!
- Area0 work
- Rough Area0 boss
Changed TerrainColors to accept runtime changes in TerrainConfig
Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
-merged main
-minor changes in PlayerUnitControl
Fixed not being able to click on chat avatar
Fixed not being able to scroll chat
Tweaked chat to be more visible in snow/sand
Fixed chat performance problems
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
Fixed biome related color grading transition issues
FOR FUCK SAKE graphic setting, adding shader to the build
FOR FUCK SAKE reactivating image effect
FOR FUCK SAKE attempt to fix everything at the same time!
FOR FUCK SAKE fixing stars.....and clouds
FOR FUCK SAKE attemps to fix background
FOR FUCK SAKE applied script on camera reverted version prefab
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