250,557 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Added miner's hat model, textures, and prefab
10 Years Ago
Pre-HDR sky test.
10 Years Ago
* Attempted fix for unsigned integers in net messages #2 * Hardcore-er hardcoded ban for those naughty servers
10 Years Ago
Fixed pie menu being behind tooltips Fixed beltbar behind invetnory menu Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
10 Years Ago
Added Menu.Proxy attribute, refactored Menu attributes Crafting a key from a key lock shows resources needed, disabled properly when not enough Don't show rotation option is block can't ever be rotated
10 Years Ago
Some editor tweaks + actions
10 Years Ago
Check distance between two power poles before connecting them
10 Years Ago
Fixed custom ST shader compile path below sm30
10 Years Ago
Atmosphere, camera and climate settings. Flower transmission.
10 Years Ago
a few tweaks; added lake material
10 Years Ago
Wire shader and material tweaks
10 Years Ago
Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
10 Years Ago
Added AttributeType enum for use on front end organisation of Attribute settings and enum construction in Agent editor
10 Years Ago
Fixed Agent AssetEnum issues in the species editor tab
10 Years Ago
Lion-El forehand maya source file tests
10 Years Ago
Even better without missing materials
10 Years Ago
Powerline wiring WIP
10 Years Ago
Show costs on planner menu
10 Years Ago
-removed OnRanOut from IResource too.
10 Years Ago
bone club fbx + mats + textures+ lods etc
10 Years Ago
Cheaper, better flowers. Terrain, grass and rock tone adjustments.
10 Years Ago
Merge from main
10 Years Ago
Show resource costs on hammer tool
10 Years Ago
-cleaned up now unnecessary functions in Resource.
10 Years Ago
-disabling and enabling incentives, when a resource becomes empty or destroyed
10 Years Ago
created swamp_court_ground high and low meshes, baked out and textured. Added to swamp_court unity scene, added trees and roots and starting to populate scene
10 Years Ago
-minor change in editor
10 Years Ago
-added some support for forgetIfInterrupted, in editor, smartobject, smartbehaviourstack and smartbehaviour, will need to test it at some point!
10 Years Ago
Pie menu prep
10 Years Ago
Post-merge fix
10 Years Ago
- Area0 work - Rough Area0 boss
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig
10 Years Ago
Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
10 Years Ago
-merged main -minor changes in PlayerUnitControl
10 Years Ago
merge from main
10 Years Ago
Fixed not being able to click on chat avatar Fixed not being able to scroll chat Tweaked chat to be more visible in snow/sand Fixed chat performance problems
10 Years Ago
merge from main
10 Years Ago
Compile fix
10 Years Ago
Merge from main
10 Years Ago
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
10 Years Ago
Fixed biome related color grading transition issues
10 Years Ago
FOR FUCK SAKE graphic setting, adding shader to the build
10 Years Ago
FOR FUCK SAKE reactivating image effect
10 Years Ago
FOR FUCK SAKE attempt to fix everything at the same time!
10 Years Ago
FOR FUCK SAKE fixing stars.....and clouds
10 Years Ago
FOR FUCK SAKE attemps to fix background
10 Years Ago
FOR FUCK SAKE applied script on camera reverted version prefab
10 Years Ago
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