250,363 Commits over 3,959 Days - 2.63cph!

10 Years Ago
* Renamed c_hands to c_arms * Added CLuaLocomotion.IsAscendingOrDescendingLadder() * Added CLuaLocomotion.IsUsingLadder() * Added CNavArea.GetLaddersAtSide( NavLadderDir ) * Added CNavArea.GetLadders() * Added CNavLadder.IsConnectedAtSide( CNavArea, NavLadderDir ) * Removed CNavLadder.IsUsableByTeam() * Removed CNavLadder.GetLadderEntity() * GitSync
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10 Years Ago
OSX Build
10 Years Ago
beancan grenade worldmodel tweaked position of the f1 grenade world model so it sits better in the hand
10 Years Ago
Fog of war wip
10 Years Ago
- Added a line on PlayerQualityControls which sets quality preset based on machine name, for better performance when working on laptop (maurizio take note) - InfluenceMap now uses a greyscale gradient, for easier value sampling - Added some preliminary SampleMap methods to ZoneInfluence - Added support for influence maps updating at different intervals in ZoneInfluence
10 Years Ago
- Level up panel now correctly shows if and how many unspent skill points are available
10 Years Ago
- Added a panel to gameplay UI ready to show when you have unspent skills
10 Years Ago
- Decreased item hoover range from 200 to 100
10 Years Ago
- Moved hit shader effect calling code to a component, EntityHitEffect, and made it a required component of BaseEntityt - Made the values of hit effect accessible from the inspector - Added the hit effect to enemy prefabs for area 1 - Patcher glue now is correctly set to destroy on impact - Set camera shake values to somethig noticeable again on the new camera prefab
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10 Years Ago
Linux Build 597
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10 Years Ago
OSX Build 704
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10 Years Ago
LinuxDS Build 604
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10 Years Ago
Windows Build 509
10 Years Ago
- Fixed static lighting breaking in some cases - Unsubscribing from addons now properly deletes the associated .gma files - Fixed another OSX build issue
bot
10 Years Ago
OSX Build
10 Years Ago
Corrected config table and fixed issue with out of range dive index
10 Years Ago
Merging in #7793
10 Years Ago
Progress
10 Years Ago
del deletes multiple objects
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10 Years Ago
Windows Build 508
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10 Years Ago
OSX Build
10 Years Ago
merge from main
10 Years Ago
FOR FUCK SAKE fix collision from a bad commint
10 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
10 Years Ago
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
10 Years Ago
FOR FUCK SAKE hit effect and shader change
10 Years Ago
Changed dive states slightly for mavis / igor characters, added forehand dive for mavis
10 Years Ago
Mavis death anim (no giphy required Tom)
10 Years Ago
Item
10 Years Ago
Fixed underwater bridges (properly) Fixed lighthouses interrupting bridges (avoid bridges when placing them)
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10 Years Ago
Windows Build 507
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10 Years Ago
VPK Build 436
10 Years Ago
Reclipped dive, added event for racket swing, updated controller
10 Years Ago
- Floating text for XP
10 Years Ago
wip
10 Years Ago
rpg 2 + lods + prefab + textures + material
10 Years Ago
- Boozeburners, patchers and spikey things all now have loot chances - Crates are no longer guaranteed to drop items - Added small chance of health orbs to all loot drops
10 Years Ago
- Increased the amount of experience needed to level up
10 Years Ago
- Made starting weapon crappier
10 Years Ago
Final game mesh, including blendshapes, and textures for char06 Princess Snu-Tee. Latest iteration of JF character shader. Char06 game source textures and materials using JF character shader. Blendshape and face and body adjust ZTool.
10 Years Ago
Updated skinning on character meshes
10 Years Ago
Fixed bug in collision check for splat effect
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10 Years Ago
LinuxDS Build 601
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10 Years Ago
Windows Build 506
10 Years Ago
* Added models/weapons/c_hands.mdl * Updated weapon_fists.lua * Added NAV_MESH_ enums * Renamed CNavArea.GetAdjacentArea( NavDir ) to CNavArea.GetAdjacentAreaAtSide( NavDir ) * Added CNavArea.GetAdjacentArea() * Renamed CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) to CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) * Renamed CNavArea.GetAdjacentArea( NavDir, num ) to CNavArea.GetAdjacentAreaAtSide( NavDir, num ) * Renamed CNavArea.IsConnected( Area, NavDir ) to CNavArea.IsConnectedAtSide( NavDir ) * Added CNavArea.IsConnected( Area ) * Renamed CNavArea.GetAdjacentAreas( NavDir ) to CNavArea.GetAdjacentAreasAtSide( NavDir ) * Renamed CNavArea.GetAllAdjacentAreas() to CNavArea.GetAdjacentAreas() * Renamed CNavArea.GetIncomingConnections( NavDir ) to CNavArea.GetIncomingConnectionsAtSide( NavDir ) * Renamed CNavArea.GetAllIncomingConnections() to CNavArea.GetIncomingConnections()
10 Years Ago
Ghetto fixed possible initialization error in custom levels
10 Years Ago
- Boozeburner tweaks
10 Years Ago
Changed collision layer in CC court
10 Years Ago
Various spawntable fixes Network++