250,305 Commits over 3,959 Days - 2.63cph!
- Increased size of hit impact
- Increased size of explosion
- Reduced size of grenade projectiles
- Grenade test weapon now fires in burst of 4
- Ripped a lot of old code out of the save game system
- Character creation screen slots are now just new or load, removed class stage.
- Character loading/saving is back, but missing all the new stuff
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
- Changed Boozeburner layer so they don't get the outline effect
- Boozeburner changes from yesterday
Fixed it being incredibly difficult to add a floor to the top of a wall
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fix footsteps maxDistance not being reset properly when recycling sounds
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Add wounded mixer snapshot and improve wounded sound effect
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65 trillion more scene spawns.
Let player walk up the new steepish stairs
Fix missing torch attack sound
Make sure sounds reset to third person when recycling sound objects
Disabled animation import on building blocks
optimized the rocket trail a bit
Fix invalid seek position error
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
TerrrainPathConnect error in TestLevel
Tweaked dev item give screen
restart command can take a reason
made rocket effects viewable from further
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
irongsights for the rocketlauncher shud work now
fixed godmode bug with metabolism
added rocket flight sound
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
Recycle sound objects instead of always instantiating new ones
Crystal fix. Chainlink fence assets.
fixed the bug where tapping crouch while running would not play footstep sounds.
fixed a bug with the rocket launcher holdtype name conflicting with the rock holdtype
Fix sounds cutting out when the object they're attached to is destroyed
* Fixed Lua fonts being deleted on resolution change
* Fixed bad NextBot collisions with players by default
* Fixed NextBots not being able to walk through PLAYERCLIP brushes by default
* Added NextBot.GetSolidMask()
* Added NextBot.SetSolidMask( int )
* Prevented servers from being able to force screen resolution on players
FOR FUCK SAKE turning off env prob rendering ast everyframe/test new background system
Added Vince's L/U type stairs