250,302 Commits over 3,959 Days - 2.63cph!
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Fixed building effects not showing
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Added blended mesh support to editor height baking
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
- More equippables stuff
- Weapons fire again
- Updated TOD
- Merged from CameraTest
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Added dummy nodes for image panels
testing another camera mode
updated prefabs, and adding files I forgot to add.
Harvesting 'works', and resources regenerate, and stuff that should be called, is generally called
Added altitude / latitude curve based editor biome baking
Fixed not failing to connect properly when server full
Fixed some blueprints being usable in belt bar
merge into main, buckle up
updated phrases & loot tables
finishing touches on rocket launcher
fixed bug with eoka dryfire
added loading music
protocol++
Add player injury sounds and first-person wounded sound effect
added dryfire state to the rocketlauncher viewmodel
added ironsights variable to the rocket launcher viewmodel
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
* Fixed Lua errors when printing invalid Panels and Physics objects
* Added navmesh.GetAllNavAreas()
* Added navmesh.GetNavLadderByID()
* Added CNavLadder class ( experimental )
* Added CNavLadder.IsUsableByTeam( int team, int ladderDirection )
* Added CNavLadder.GetPosAtHeight( float height )
* Added CNavLadder.GetNormal()
* Added CNavLadder.GetLadderEntity()
* Added CNavLadder.IsValid()
* Added CNavLadder.GetID()
* Added CNavArea.IsValid()
* Updated gm_construct nav file to be less shit
Player is always a developer in editor
Fixed player animation params sometimes being infinity
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
made new court plane, unwrapped and textured
Improved horizon cloud lighting
Fixed div by zero in screenspace water
- Gave the test weapons in town different models
Added backhands to controller
- Updated player ship prefab with new PlayerShipModels script
- Items can now specify a model prefab to equip in the correct slot on the player ship
- Collecting items with a model specified now equips the model correctly to the player ship