250,214 Commits over 3,959 Days - 2.63cph!
ZoneSeasons now uses TOD_Time events to trigger season changes
clothing uses the Cloth-Flesh physics material & impact effects
GameManager destroys existing scene EditorOnly stuff when loading from a game scene
Fixed another issue with LoadGameFromSubscene...
Disable Unity splash screen
Restoring unit_so_test terrain asset file that got corruped somehow
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer
* Increased env_projectedtexture max distance to
32768 in MP
* Fixed Stalkers leaving their beams after they are removed and not bleeding
Added property set copy/paste between SpeedTree materials