250,214 Commits over 3,959 Days - 2.63cph!

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ZoneSeasons now uses TOD_Time events to trigger season changes
10 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
10 Years Ago
GameManager destroys existing scene EditorOnly stuff when loading from a game scene
10 Years Ago
Fixed another issue with LoadGameFromSubscene...
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Disable Unity splash screen
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Restoring unit_so_test terrain asset file that got corruped somehow
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Windows Build 481
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Linux Build 523
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LinuxDS Build 553
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OSX Build 629
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Scene stuff
10 Years Ago
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer * Increased env_projectedtexture max distance to 32768 in MP * Fixed Stalkers leaving their beams after they are removed and not bleeding
10 Years Ago
Added property set copy/paste between SpeedTree materials
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Merge from main
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Pre-merge