232,923 Commits over 3,775 Days - 2.57cph!

10 Years Ago
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
10 Years Ago
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
10 Years Ago
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
10 Years Ago
updated bolt to latest version to make use of connection request token.
10 Years Ago
updated bolt to latest version to make use of connection request token.
10 Years Ago
Fixed client compile error
10 Years Ago
Added better debugging options to the AI parts Reduced gizmo clutter (most are now optional via the debugging options) Cleaned up some AI code Added center inspector variable to obstacles instead of taking the collider center (known issue: prefabs need updating) Fixed bug in AIObstacleOBB Fixed animals spazzing out when a lot of them are clustered around a player Fixed animals not always looking at player when executing the attack action Updated AI test scene
10 Years Ago
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
10 Years Ago
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
10 Years Ago
fixed games appearing to have 2 current stages when loading a state passed from another player
10 Years Ago
fixed games appearing to have 2 current stages when loading a state passed from another player
10 Years Ago
Time of Day update to 2.2.0 prerelease 5 Re-enabled rotating stars
10 Years Ago
Added Behave to the project
10 Years Ago
Workaround for PVT prepass render causing index-out-of-range on OSX standalone build
10 Years Ago
Improved the lantern light and flicker effect. Also made it stop self-shadowing so awkwardly.
10 Years Ago
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
10 Years Ago
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
10 Years Ago
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
10 Years Ago
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
10 Years Ago
attack/deploy/holster animations for the thompson
10 Years Ago
tweaked the bob settings on some of the view models.
10 Years Ago
fixed bug with view model bobbing while standing still + holding shift; added some rotational movement on the bobbing (looks more natural now)
10 Years Ago
somw tweaks to the leaning stance
10 Years Ago
Tweaked RangedAmbientObscurance image effect (fixes dark band at fadeout distance)
10 Years Ago
Tweaked and/or moved 27 things to the standard shader for better consistency.
10 Years Ago
PBR'ed the lantern, and made it glow again.
10 Years Ago
Disabled space rotation until I fix the texture mapping
10 Years Ago
Improved PVT performance in some areas; tweaked params again; more async Improved PVT rendering in far away terrain; still not final Fixed buggy PVT normals Deployed PVT to all scenes using Main Camera prefab
10 Years Ago
Setting GameScreen to only load a single subscene until we have issues revolving offsetting scenes and navmeshes solved. Added a simple NavAgentDummy for testing.
10 Years Ago
Doubled the animal density (performance test)
10 Years Ago
Added Metal Facemask
10 Years Ago
Minor AI tweaks
10 Years Ago
Made the AI test level even more fun Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor
10 Years Ago
Added bucket helmet Added coffee can helmet
10 Years Ago
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
10 Years Ago
trying to commit torch material again ( just update it plastic!)
10 Years Ago
Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
10 Years Ago
Changed settings on torch material
10 Years Ago
"Tools/Update Clothes Models" now changes max texture size to 4096 too
10 Years Ago
Fixed WaterEffects NRE if sky dome is missing
10 Years Ago
Fixed torch by reverting to the last commit by Alex + recreating the material (where the fuck did that go?)
10 Years Ago
Disable dynamic znear in playermodel scene
10 Years Ago
Shit. Done stuff then deleted it.
10 Years Ago
Fixed warnings in the cave_test prefab
10 Years Ago
Restoring deleted weapon files (goosey strikes again)
10 Years Ago
Now using StaticBatchingUtility.Combine on any gameobject tagged Static Batch Root. All children of root must use same material.
10 Years Ago
Fixed warning in IgnoreCollision
10 Years Ago
Tweaked vm torch source anims to fit better with the new torch
10 Years Ago
Updated animal prefabs Updated AI test scene
10 Years Ago
Added AIObstacle.CheckCollision Changed AIObstacle.ClosestPoint policy for points inside the obstacle (should return position of the checked point) Updated AI test scene Made obstacles handle entities inside them in a more stable manner (for real this time) Fixed AILocomotion speed not depending on angle between forward and target vector