250,157 Commits over 3,959 Days - 2.63cph!

10 Years Ago
F1 Grenade implementation :D
10 Years Ago
Bump up ambience volume
10 Years Ago
- Interior/Exterior transition first working prototype. - Added some terrain to test map, updated navmesh - Unit selection is broken (???) - UnitView doesn't get properly scaled on instantiation?
10 Years Ago
Reduce falloff distance for impact sounds
10 Years Ago
First pass at bear sounds
10 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
10 Years Ago
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10 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
10 Years Ago
stone more expensive armored much more expensive
10 Years Ago
Hmf
10 Years Ago
- Working on Exterior/Interior camera transitions - Some UI Cleanup - Player pre-loaded in game_boostrap scene, now only one AudioListener ever (on Player) - Added Open Sans font, removed old font prefabs from pre 5.x - Couple of fixes to ZoneSeason editor only stuff
10 Years Ago
Fixed roadside placement delta being too high
10 Years Ago
Fix for awake players not adding comfort
10 Years Ago
Cleanup
10 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
10 Years Ago
Mountain blending tweak
10 Years Ago
stone hatchet world model
10 Years Ago
Bridge tweaks
10 Years Ago
tweaked the inplace turning animations
10 Years Ago
turn inplace animations for rifle / rock / spear / torch
10 Years Ago
Added Mavis racket maya & fbx files
10 Years Ago
Added blended topology to cave
10 Years Ago
Added some code utils, moved easing code
10 Years Ago
Terrain raycast tweaks
10 Years Ago
Removed debug shit
10 Years Ago
wooden barricade boilerplate
10 Years Ago
- Laser/missile turret improvements
10 Years Ago
Added blended topology type Optimized terrain raycasting step
10 Years Ago
unwrapped drill spaceship, ready for texture
10 Years Ago
- Meg's Placeholder model for the bouncer balls
10 Years Ago
more compile error BS
10 Years Ago
compile fix
10 Years Ago
Added 2P special markers and updated panel
10 Years Ago
merge into main
10 Years Ago
plastic moves/deletes
10 Years Ago
update phrases etc
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
10 Years Ago
- Created a separate prefab for Missile Turrets
10 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
bot
10 Years Ago
Windows Build 475
10 Years Ago
- Reworked turret hierachy so the turret's forward is actually forward
bot
10 Years Ago
OSX Build 624
10 Years Ago
Merged in itemmodels
10 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
10 Years Ago
Prevent placing sleeping bag inside resources
10 Years Ago
held bandage baseline syringe refactor
10 Years Ago
Merged from main
10 Years Ago
Removed old network code.