249,470 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Re-implemented `LoadGameFromAssembly()`.
10 Years Ago
Changing input.
10 Years Ago
It actually works :astonished:
10 Years Ago
Removed multithreading from post-road-placement cliff creation (possible race condition if splat, color, topology or path resolution mismatched)
10 Years Ago
Game host now reaches main loop without errors.
10 Years Ago
Multithreaded pathfinding of the road network
10 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
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10 Years Ago
Windows Build 289
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10 Years Ago
Windows Build 288
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10 Years Ago
Windows Build 287
10 Years Ago
wooden door key can be burnt in fire/furnace
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10 Years Ago
Windows Build 286
10 Years Ago
Char04 additional assets. Racket and hamster. Cleaned up new char04.mb.
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10 Years Ago
Windows Build 285
10 Years Ago
- Branched and started reworking the skill activation/configuration system to be more flexible, ready to use with the new XML skill and skill tree setup
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10 Years Ago
Windows Build 284
10 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
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10 Years Ago
VPK Build 219
10 Years Ago
Char04 renamed.
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10 Years Ago
Windows Build 283
10 Years Ago
Merge some scripts from HL2 games.
10 Years Ago
Updated TENN controller - added serve, serve walk
10 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
10 Years Ago
- Proper weapon initialization. - Stopped shooting and sprinting.
10 Years Ago
Implemented peripheral remoting, remote calls can now be asynchronous.
10 Years Ago
Reduced the percentage of terrain that is turned into water Improved terrain edge falloff Increased lake frequency and amplitude slightly Changed lake noise type to turbulence Fixed beach and underwater cliff color looking a bit weird
10 Years Ago
Converted spanning tree to semi-directed Added road and bridge segmentation Added bridge placement backend Added bridge topology type Made road placement stop when encountering crossroads Fixed various small weirdnesses in the road network calculation
10 Years Ago
Updated to RC2
10 Years Ago
Added IK package
10 Years Ago
Boilerplate for recording bytes sent
10 Years Ago
- Increased size of player projectiles from 1 to 1.2 - Moved player ship weapon anchor to right arm
10 Years Ago
Fixing server shutdown NRE
10 Years Ago
checking PO for head 2 - default
10 Years Ago
Fixed receiving null messages.
10 Years Ago
[zombies] added visual reloading for the rest of the weapons
10 Years Ago
sad op take 2
10 Years Ago
- sad fixed origin point
10 Years Ago
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
10 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
10 Years Ago
meta files
10 Years Ago
Undoing footstep commits (they broke the compile)
10 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
10 Years Ago
merge from main
10 Years Ago
first pass repair bench
10 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
10 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
10 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
10 Years Ago
Mix adjustment
10 Years Ago
prefabs for the horse
10 Years Ago
horse sounds