243,394 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
10 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
10 Years Ago
AnimalAnimation distance scaling
10 Years Ago
keypad lock status visiblity increased
10 Years Ago
Profiling player join
10 Years Ago
Checking in the metal and basic brick buildings - LODs and COL meshes done.
10 Years Ago
Checking in the brick and metal frame building max files.
10 Years Ago
Server perf tweaking
10 Years Ago
Lootspawn property
10 Years Ago
Tweaked water fog multiplier
10 Years Ago
some texture polish for log wood set
10 Years Ago
Updates to Ape source anims
10 Years Ago
Tweaked sky parameters to look better with per-pixel fog Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way) Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
10 Years Ago
Patched in per-pixel fog color proof of concept
10 Years Ago
sleeping / wakeup animations for rabbit / stag / wolf
10 Years Ago
Fixed bug that water-refracted objects would have fog applied twice
10 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
10 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
10 Years Ago
Added progress bar to "Tools/Update/Terrain Normal Maps"
10 Years Ago
Fixed the LegacyCabinet prefab after having renamed some MonoBehaviours it used.
10 Years Ago
updates to Ape forehand body shot hit position
10 Years Ago
Updated ape controller
10 Years Ago
re-exported grating as seperate elements to fix draw order issue
10 Years Ago
Added WW court and new image effects so main project matches the art test project. Changes to the camera handler
10 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab
10 Years Ago
checked in ball material
10 Years Ago
Added very quick Ape forehand body shot
10 Years Ago
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry
10 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
10 Years Ago
updated anim events for Ape forehand
10 Years Ago
Deleted empty folders in Standard Assets
10 Years Ago
fixed some zfighting on pillar in some cases, added a proper floorboard texture for floors/ceilings
10 Years Ago
Fixed the corner meshes to use notch and pass, simplified some textures, aged the exterior texture
10 Years Ago
Post-build deployment, GUID: c14dff46-7fe6-47aa-b0b3-36def68ef7e0
10 Years Ago
Fixed some remaining issues after the namespace change.
10 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
10 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
10 Years Ago
Adding AK, textures and lods
10 Years Ago
Renamed Unity/Game/ to Unity/Arcade/
10 Years Ago
Reorganised the GameAPI.Unity, adding a GameAPI.Unity.DevKit and GameAPI.Unity.Arcade
10 Years Ago
Tweaking event schedule to make sure we don't have multiple running
10 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
10 Years Ago
Temporary fix for light leaking out of the back of cabinets.
10 Years Ago
Fixed a possible NullReferenceException.
10 Years Ago
Screen glare lights now change intensity appropriately when the screen's brightness changes.
10 Years Ago
Ape forehand tweaks
10 Years Ago
[block_party] added dust particles for block impacts
10 Years Ago
[block_party] added a bit of screenshake
10 Years Ago
[block_party] improved player run cycle
10 Years Ago
sleeping / wakeup animations for the bear / boar / chicken