256,495 Commits over 4,018 Days - 2.66cph!
Change sun color temperature over the day (Scene Setup -> Light -> Sun -> Sun Color Curve)
Change sun color temperature over the day (Scene Setup -> Light -> Sun -> Sun Color Curve)
Favourited item appearance tweak
Favourited item appearance tweak
Recategorized electrical items.
Recategorized electrical items.
Added Electrical to ItemCategory. (No item changes in this commit).
Added Electrical category to crafting UI.
Reduced crafting category button height by 6 pixels so all categories will fit if visible.
Added BlueprintCategoryButton.AlwaysShow and .ShowItemCount.
Added Electrical to ItemCategory. (No item changes in this commit).
Added Electrical category to crafting UI.
Reduced crafting category button height by 6 pixels so all categories will fit if visible.
Added BlueprintCategoryButton.AlwaysShow and .ShowItemCount.
Fixed concrete_debris mesh read/write error
Fixed concrete_debris mesh read/write error
Helicopter update optimisation. Send a flag if it's sleeping and bail.
Helicopter update optimisation. Send a flag if it's sleeping and bail.
Redo the notification setup menu so it doesn't suck as much
Redo the notification setup menu so it doesn't suck as much
Removed some scene setup overrides on craggy
Removed some scene setup overrides on craggy
Fixed workshop menu element hiding / resizing
Can now navigate between workshop downloaded and explore lists
New ground plants progress
New ground plants progress
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
Deployed 01f773f4 with MkDocs version: 1.0.4
new editor version
script params, utilities
Removed an unnecessary double parent set per blueprint icon
Removed an unnecessary double parent set per blueprint icon
Update protos, switched to use different kinds of (small) entities instead of one or more controller entities
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
BlueprintButton / UIBlueprints optim
BlueprintButton / UIBlueprints optim
ScrollTable now supports having no prompt
Fixed possible error when menu starts up
Scene changes
Scroll table placeholder support
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
Set up skeleton stuff on Wolf to test with