240,618 Commits over 3,867 Days - 2.59cph!
Minor correction to the docs.
Merge branch 'master' of arcade
[SmashBloxTS] Translated Ball.ts
Merge branch 'master' of github.com:Facepunch/arcade
emulator increases game screen size when graph is hidden
[ultimate_soldier] randomized gun throw strength a bit
[ultimate_soldier] hide aimer while player dead
[SmashBloxTS] Translated AttractStage.ts
Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked feedback when throwing gun
[SmashBloxTS] Translated Main.ts and BaseStage.ts
Discovered that TypeScript has a `static` modifier.
Member categories now just use an enum.
Member categories now just use an enum.
Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
Fixed missing specular in TerrBumpMasked shader
Finished fixing static declaration generation.
Half way there to getting static member declarations generating properly.
Fixed potential NRE in planar reflection
Added PVT version of TerrBumpSpecMasked shader
Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked
Update TestLevel_PVT for testing
Added global declaration generation.
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
some new 3rd person animations for bow (unaimed) and ... I farted.. /me runs away
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- Deleted snow rock variants.
- Added new cliff mesh
- Added VertexPainter plugin for testing
- Added test mountain piece mesh
- Scene updates
[ultimate_soldier] supports Reset
Merge branch 'master' of arcade
Fix for exception when no documentation output path is specified.
Got rid of super fat property being serialized on terrainBlendExt; tweaking is now quicker/smoother
Updating scenes to fix new ocean height
Fixed standard terrain splat stretching on some scenes
Hidden some members from terrainBlendExt
This should fix the sounds not playing.. for good!
added a swing/miss animation for the medical syringe
Tree tint variation tweaks, and slight global wind improvements.
Optimized chopped tree billboard sizes.
Updated Ocean Prefab with new size, now using 1 unit square plane mesh. Tinkering with WorldManager.
Fading in and out of stages, port complete
Added all directional player bow_non_aim source files
Updated deploy/holster bow (not aiming) player anim source file
Hidden non-user members from terrainBlendObj
Added CanEditMultipleObjects to terrainBlendObjEditor
Fixed bug in terrainBlendExt auto-detection/assignment in terrainBlendObj
Fading tilemap is drawn at the end of BaseStage render so it can be rendered over attracts demo
Fixed NRE in AtmosphericBlend
Fixed a tree billboard colour pop.
Tree fixes. Removed network sleep and rooted some other nodes.
Fixed getCurrentSwatch not working
Started a TypeScript port of the JavaScript port of SmashBlox.
Fixed constructor definition generation.