240,755 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Moving some AI folders. Added SmartObject layer to TagManager.
10 Years Ago
Smart Object sourceode commit and removing/deprecating some old code. Not yet integrated with scene/game in this commit.
10 Years Ago
Pulled clean, this being first merges from initial loadup.
10 Years Ago
changed the huntig bow _wm prefab so it aligns better with the 3rd person animations
10 Years Ago
3rd person animatiosn for playing holding bow (unaimed)
10 Years Ago
added code to handle the new "aiming" float variable in the player mecanim.
10 Years Ago
Slightly unnerfed the global reflection.
10 Years Ago
Some metallic reflections for the axe, hammer and icepick.
10 Years Ago
Added back bindings for Update/Render for Entity and Stage and gave them descriptions
10 Years Ago
Updated generated docs
10 Years Ago
Updated generated docs
10 Years Ago
Updated docs sub module
10 Years Ago
Updated docs to latest generated.
10 Years Ago
Updated docs to latest generated.
10 Years Ago
Completed all documentation.
10 Years Ago
Committing the right file.
10 Years Ago
Let's try making the shadows dark, and the sky bright!
10 Years Ago
Wiping out forest 4 for Andre.
10 Years Ago
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
10 Years Ago
Repositioned salvaged weapons & spears for player animation prefabs
10 Years Ago
changed salvaged axe holdtype
10 Years Ago
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit) Made AI test level work again
10 Years Ago
Added initial salvaged weapon prefabs ( before they delete themselves again)
10 Years Ago
SmashBloxTS isn't quite working yet.
10 Years Ago
GameAPI constructors and static definitions are now within modules.
10 Years Ago
Added rule to ignore compiled js from a TypeScript project to .gitignore
10 Years Ago
Changed file reference annotation to TypeScript style.
10 Years Ago
[SmashBloxTS] Game now compiles successfully with tsc.
10 Years Ago
[SmashBloxTS] Translated HighscoreStage.ts
10 Years Ago
[SmashBloxTS] Translated EnterScoreStage.ts, experimenting with pseudo-coroutines.
10 Years Ago
[SmashBloxTS] Translated GameStage.ts
10 Years Ago
Added building skin transition experiment Added BuildBlock editing toolbar Updated building block prefabs with unified layout for editor
10 Years Ago
Added the ability to load and save a built city.
10 Years Ago
[SmashBloxTS] Translated BlockGrid.ts
10 Years Ago
[SmashBloxTS] Translated Paddle.ts
10 Years Ago
Minor correction to the docs.
10 Years Ago
Minor correction to the docs.
10 Years Ago
Minor correction to the docs.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[SmashBloxTS] Translated Ball.ts
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
emulator increases game screen size when graph is hidden
10 Years Ago
[ultimate_soldier] randomized gun throw strength a bit
10 Years Ago
[ultimate_soldier] hide aimer while player dead
10 Years Ago
[SmashBloxTS] Translated AttractStage.ts
10 Years Ago
Refactored prefab preprocessing system (is now an interface any component can implement) Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] tweaked feedback when throwing gun
10 Years Ago
[SmashBloxTS] Translated Main.ts and BaseStage.ts
10 Years Ago
Discovered that TypeScript has a `static` modifier.