240,903 Commits over 3,867 Days - 2.60cph!

10 Years Ago
Fixed animals being able to attack targets they can't see Fixed animal attack range check ignoring height
10 Years Ago
Fixed missing specular in TerrBumpMasked shader
10 Years Ago
Finished fixing static declaration generation.
10 Years Ago
Half way there to getting static member declarations generating properly.
10 Years Ago
Bark texture tweaks.
10 Years Ago
Fixed potential NRE in planar reflection Added PVT version of TerrBumpSpecMasked shader Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked Update TestLevel_PVT for testing
10 Years Ago
Added global declaration generation.
10 Years Ago
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
10 Years Ago
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10 Years Ago
some new 3rd person animations for bow (unaimed) and ... I farted.. /me runs away
10 Years Ago
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10 Years Ago
- Deleted snow rock variants. - Added new cliff mesh - Added VertexPainter plugin for testing - Added test mountain piece mesh - Scene updates
10 Years Ago
[ultimate_soldier] supports Reset
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fix for exception when no documentation output path is specified.
10 Years Ago
Got rid of super fat property being serialized on terrainBlendExt; tweaking is now quicker/smoother
10 Years Ago
Updating scenes to fix new ocean height
10 Years Ago
Fixed standard terrain splat stretching on some scenes Hidden some members from terrainBlendExt
10 Years Ago
This should fix the sounds not playing.. for good!
10 Years Ago
added a swing/miss animation for the medical syringe
10 Years Ago
Tree tint variation tweaks, and slight global wind improvements.
10 Years Ago
Optimized chopped tree billboard sizes.
10 Years Ago
Updated Ocean Prefab with new size, now using 1 unit square plane mesh. Tinkering with WorldManager.
10 Years Ago
Fading in and out of stages, port complete
10 Years Ago
Added all directional player bow_non_aim source files
10 Years Ago
Updated deploy/holster bow (not aiming) player anim source file
10 Years Ago
Hidden non-user members from terrainBlendObj Added CanEditMultipleObjects to terrainBlendObjEditor Fixed bug in terrainBlendExt auto-detection/assignment in terrainBlendObj
10 Years Ago
Fading tilemap is drawn at the end of BaseStage render so it can be rendered over attracts demo
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
Fixed a tree billboard colour pop.
10 Years Ago
Tree fixes. Removed network sleep and rooted some other nodes.
10 Years Ago
updated sub module
10 Years Ago
Fixed getCurrentSwatch not working
10 Years Ago
Started a TypeScript port of the JavaScript port of SmashBlox.
10 Years Ago
Fixed constructor definition generation.
10 Years Ago
Updated docs.
10 Years Ago
Updated docs.
10 Years Ago
Experimenting with Block editor tool
10 Years Ago
Rocky testlevel.
10 Years Ago
Removed some debug messages from terrainBlendObj
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed redundant var declarations from TypeScript definition generation.
10 Years Ago
Added ToString functions to Rect classes
10 Years Ago
Fixed snow vertex offset to use snow accumulation vector instead of vertex normal Packed some snow material parameters First version of multi-island terrain blend support; tries not to break batching Moved all terrainBlend initialization heavy work to editor tools (baked); both extension and object should instant load now When randomly placing these, e.g. rocks, make sure transform is set in Instantiate() to trigger pre-processing during initialization
10 Years Ago
Implemented constructor and static member TypeScript definition generation for structs and Bindables.
10 Years Ago
Functions using `params` now produce the correct signature during TypeScript definition generation.
10 Years Ago
Updated RustNative
10 Years Ago
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10 Years Ago
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10 Years Ago
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