224,784 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Gas station terrain splats, building/monument splats
7 Years Ago
Reduced GC caused by quickcraft (progress but still sucks)
7 Years Ago
Gas station scene files, prefab Scene organization and greybox / initial dressing pass
7 Years Ago
Fix outlines when swapping defs
7 Years Ago
Optimized SkinSet (player gender / race setup)
7 Years Ago
CmdChat, CmdEmote cleanup
7 Years Ago
Broadcast new def to the server after leaving workshop screen Fix for server NRE
7 Years Ago
moved CmType enum to it's own file cleaned up CmdAttack fixed TileHighlighter NRE
7 Years Ago
Hide projects without a name
7 Years Ago
Added Screenshots.Write( rgbData, width, height )
7 Years Ago
Removed version ribon + script Native warning fixes Updated Facepunch.Steamworks Re-implemented screenshot service Fixed error when controller connects
7 Years Ago
more male hair and beards
7 Years Ago
Deleted unused CameraManager script, quick GameCam cleanup Misc formatting
7 Years Ago
Arrows
7 Years Ago
Coverage shader tweak
7 Years Ago
Added sampled coverage queries
7 Years Ago
Removed a culling debug param
7 Years Ago
Cleaned up opponent tile hovering in Board/Tile views
7 Years Ago
New roadmap page
7 Years Ago
Roamap styles
7 Years Ago
Explosion debris is now set as a child of the explosion source tile so it get's destroyed with the tile. Removed debris clearing function from BoardView now it's not needed
7 Years Ago
Moved board ripple effect out of BoardView and into a BoardRippleEffect component Fixed TIle not getting a correct ref to it's TileView
7 Years Ago
Workshop screen locks camera / controls
7 Years Ago
merge from main
7 Years Ago
missed a bit
7 Years Ago
Tile now has a direct reference to it's TileView Removed list of TileViews from BoardView and all the old references now deal directly with the Tile.TileView
7 Years Ago
PathHighlighter cleaned up
7 Years Ago
Moved path highlighting from TileHighlighter to a new PathHighlighter class
7 Years Ago
reworked path highlighting in TileHighlighter ready to move to a new class
7 Years Ago
Board now keeps a list of spawn tiles not indexes
7 Years Ago
Diplomatic Events now have a max number of recurring events, so each event type can be capped differently (all are set to two except for gift, you can do that 3 times) Started work on a Diplomacy AIModule with some WIP AI gifting stuff Blackboard data can now store a group
7 Years Ago
No NPC aim inaccuracy when facing player to buy drugs.
7 Years Ago
AI look angle rotation limit
7 Years Ago
NPC name labels stop checking for show/hide when character is not visible to player
7 Years Ago
Don't play NPC "got money" FX when they're not visible.
7 Years Ago
invulnerable parts dont reflect bullets vibrate when player is going to hit pxc tweaked diamond hitboxes and player camera
7 Years Ago
Turn off What's New
7 Years Ago
Added a friendly and hostile introduction conversation topics Modified Conversations component to evaluate sensed humans not in group Made some group conditions - IsInSameGroup and HasInteractedWithMyGroup and applied them to the existing conditions Player Instigated conversations have issues at the moment so most of this isn't functional yet
7 Years Ago
Getting support up and running for arrays.
7 Years Ago
Added diplomacy scene to the SceneLoader dropdown
7 Years Ago
missing file
7 Years Ago
Added missing changes Properties/Remove is less abuseable
7 Years Ago
wip
7 Years Ago
more
7 Years Ago
made templates for the rest of the tile highlight configs and removed all the hardcoded values removed the now unused old highlight functions from the new TileHighlighter
7 Years Ago
Disable physics replication
7 Years Ago
Force prop physics off every tick client side
7 Years Ago
fixed up wood material, added new lamp post and drainpipes, added railway stairs to scene with collision
7 Years Ago
more
7 Years Ago
Various