241,178 Commits over 3,867 Days - 2.60cph!

10 Years Ago
Admin tools men now downloads config and inventory schema
10 Years Ago
Fixing some missing mats on human male view
10 Years Ago
Merged with trunk
10 Years Ago
tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
10 Years Ago
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10 Years Ago
Updated builtin shaders
10 Years Ago
Updated builtin shaders
10 Years Ago
Added check for a minimum distance from other monuments when placing a monument Enabled decor parameter processing on monuments Protocol++ (network + save)
10 Years Ago
Updated autospawn prefab layers
10 Years Ago
Updated steam dlls to the latest Added SteamInventory class/object
10 Years Ago
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10 Years Ago
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10 Years Ago
Garry told me I can probably delete this
10 Years Ago
Fixed ambient light not updating Made fog directional (test)
10 Years Ago
Added HumaleMale@SitOnObject pose. Fixed some import settings.
10 Years Ago
Updated Rocks, Buildings (scale tweaks). HumanMale sitting pose.
10 Years Ago
Updated to SteamworksNETVersion 6.0.0
10 Years Ago
added proper sound effects for the hunting bow
10 Years Ago
smoothed the jog/run movement for a bunch of the 3rd person animations
10 Years Ago
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
10 Years Ago
Fixed compile error
10 Years Ago
Reverted procedural small; checked in by accident
10 Years Ago
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix Temporarily removed that unused third overlay from PVT shaders; will add back if applicable Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
10 Years Ago
"Sit on me" smart object now working, but seemingly anything beyond 1 subscriber and it bugs out a bit. Also the "force to position" is rather hard right now... need to fix that.
10 Years Ago
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.
10 Years Ago
Time of Day update to 2.3.0
10 Years Ago
Deleted old bush and tree art
10 Years Ago
Added placeholder bushes to all forest types
10 Years Ago
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
10 Years Ago
Changed the way random number seeding works (can now request per-position seeds in a nice way)
10 Years Ago
Changed waterpipe shotgun world model & updates to prefab
10 Years Ago
Grass spec fix.
10 Years Ago
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
10 Years Ago
Some prefab and scene updates
10 Years Ago
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
10 Years Ago
VertexPainter now saves mesh assets in the scene's asset directory (/Assets/Scenes/Working/Islands/island_name/). TerrainBlendObject now looks for Terrain as a child of parent transforms.
10 Years Ago
Working on the "Sit on me" Smart Object. Not quite there yet.
10 Years Ago
Added syringe world prefab
10 Years Ago
Testing LOT subdivision
10 Years Ago
Updated TypeScript submodule.
10 Years Ago
Added TypeScript submodule.
10 Years Ago
Preparing to make TypeScript a submodule.
10 Years Ago
Updated SmashBloxTS.
10 Years Ago
Added SmashBloxTS submodule.
10 Years Ago
Preparing to add SmashBloxTS submodule.
10 Years Ago
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
10 Years Ago
[SmashBloxTS] Refactored to make more use of coroutines.
10 Years Ago
Added blend trees to shotgun player holdtype
10 Years Ago
First attempt at fixing VertexPainter mesh color array replacement bug in b7 Made snow splat, splatSize, color and specGloss settings global No longer cloning non-terrainBlend materials in terrainBlendObject
10 Years Ago
[SmashBloxTS] Fixed formatting.