239,366 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Moved the tree billboard generation scene from art branch.
10 Years Ago
Reduced font character size and added support for up to 256 different characters.
10 Years Ago
Reduced font character size and added support for up to 256 different characters.
10 Years Ago
Implemented text rendering.
10 Years Ago
Implemented text rendering.
10 Years Ago
Added barebones of the terrain carving system Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
10 Years Ago
anim updates
10 Years Ago
holdtype folder moves
10 Years Ago
deleting erroneous holdtype files
10 Years Ago
holdtype anim source updates
10 Years Ago
rig folder moves
10 Years Ago
Prepping plains trees.
10 Years Ago
Added city zone base class. You'll inherit this to make different types of zones (parks, residential etc.)
10 Years Ago
Changed the way splines are calculated again hopefully making it easier to access from elsewhere so that they don't have to be recalculated more times than are necessary.
10 Years Ago
Improved compiler error notifications and added a build script for the test game.
10 Years Ago
Improved compiler error notifications and added a build script for the test game.
10 Years Ago
Icon updates
10 Years Ago
Added revolver world model
10 Years Ago
Added Icon render scene Fixed some materials
10 Years Ago
Added game packager build to resources.
10 Years Ago
Added game packager build to resources.
10 Years Ago
Rewritten package compiler.
10 Years Ago
Rewritten package compiler.
10 Years Ago
Added hatchet player deploy / holster anims
10 Years Ago
Renamed basic_torso_LOD0 to burlap_shirt Added burlap shirt item
10 Years Ago
More DLLs included.
10 Years Ago
More DLLs included.
10 Years Ago
Included resources.
10 Years Ago
Included resources.
10 Years Ago
Initial commit
10 Years Ago
Initial commit
10 Years Ago
Some rendering abstraction so things other than sprites may be drawn.
10 Years Ago
Added Skin-Clothing Shader (with alpha testing) Tweaked player skin Tweaked basic_torso material
10 Years Ago
comp map for basic torso
10 Years Ago
Added RagdollInteritable component Ragdolls now inherit effects attached to the player's model (blood squirts)
10 Years Ago
Initial commit
10 Years Ago
Initial commit
10 Years Ago
basic torso prefab, hopefully this time not empty
10 Years Ago
Root dir
10 Years Ago
Fixed wolf ragdoll having no mesh
10 Years Ago
basic torso and materials
10 Years Ago
Ironsights now listens to an animation curve called ironsightstrength Bolt rifle ironsights zoom out after shot
10 Years Ago
changed rotation order of shoulder bones on player rig source file
10 Years Ago
New placement shader and prefabs.
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
More server perf tweaks
10 Years Ago
Made AI part ticks distribute more evenly between frames
10 Years Ago
Fixed boar material