248,566 Commits over 3,928 Days - 2.64cph!

10 Years Ago
tool cupboard is now destroyable
10 Years Ago
Protocol++
10 Years Ago
Merged weaponrefactor into main
10 Years Ago
Phrase, items, Icons updated Removed debug output
10 Years Ago
10 Years Ago
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
10 Years Ago
Fixed 90 and 270 degree sprite rotations being the wrong way round.
10 Years Ago
Fixed sprite rotations.
10 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.
zon
10 Years Ago
Reproduced sense type comparison from main.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
[block_party] temp sprite rotation test
10 Years Ago
Updated some armor prefab names
10 Years Ago
Updated armor balance more general armor protection
10 Years Ago
Started work on rewriting the CRT shader to not need a curved mesh.
10 Years Ago
Done a bit of proc gen.
10 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
10 Years Ago
renamed and moved some armor items
10 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
10 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
10 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties
10 Years Ago
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
10 Years Ago
More WIP on replay system - now a manager to hold all effect events
10 Years Ago
Post-build deployment, GUID: 575b211a-823b-4b9c-819d-435b006ed8b4
10 Years Ago
renamed urban stuff
10 Years Ago
updated jacket materials added protection values to clothes
10 Years Ago
Fixed graph and console visibility state not being remembered.
10 Years Ago
10 Years Ago
Post-build deployment, GUID: 919916de-004b-4683-b345-6131609686f8
10 Years Ago
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
10 Years Ago
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
10 Years Ago
Added ability to set RectF.Width / RectF.Height.
10 Years Ago
Post-build deployment, GUID: b96779ec-fd7f-4c1f-9f5a-906e58f3c14a
10 Years Ago
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
10 Years Ago
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
zon
10 Years Ago
Locomotion is now a lower animal function.
10 Years Ago
New demos to fix invalid texture coordinates in previous recordings.
10 Years Ago
Improved efficiency of rendering multiple Text primitives with the same character data.
10 Years Ago
[mazing] Fixed case where the game would attempt to load non-existent levels.
10 Years Ago
Download icons slower (if your internet connection suuucks)
10 Years Ago
Time of Day update to 2.3.3 prerelease 3
10 Years Ago
DamageProtection becomes ProtectionProperties Added ProtectionProperties assets for clothes and buildings Fixed some clothing not having colliders Fixed some clothing materials using the wrong shader
10 Years Ago
Changed how sprite UVs are serialized / deserialized to reduce bandwidth in cases where sprite atlases are larger than 256x256.
10 Years Ago
Tweaked sprite atlas generation so that sprites are aligned to 4x4 pixel blocks.
10 Years Ago
Reduced terrain checksum spam
10 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
10 Years Ago
tweaked ambient light and other material colours to make scene look less orange and more natural
10 Years Ago
Recorded some new demos since the texture coordinates are invalid in the old ones.
10 Years Ago
Removed _another_ sneaky `Test` exception from Mazing.
10 Years Ago
Areas outside of the sprite atlas are now transparent.