248,566 Commits over 3,928 Days - 2.64cph!
tool cupboard is now destroyable
Merged weaponrefactor into main
Phrase, items, Icons updated
Removed debug output
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
Fixed 90 and 270 degree sprite rotations being the wrong way round.
added the guts of the Unity calibration scene to help visually debug our shit.
Reproduced sense type comparison from main.
Merged changes from main.
[block_party] temp sprite rotation test
Updated some armor prefab names
Updated armor balance
more general armor protection
Started work on rewriting the CRT shader to not need a curved mesh.
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
renamed and moved some armor items
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
Don't run triggers on clientside entities
Check that baseProtection is valid before trying to use it
TriggerHurt now takes a Damage Type
Fixed animals thinking clientside
Fixed some clothes not having protection properties
Fixed animals not having protection properties
Changed how GameManifest holds ProtectionProperties
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
More WIP on replay system - now a manager to hold all effect events
Post-build deployment, GUID: 575b211a-823b-4b9c-819d-435b006ed8b4
updated jacket materials
added protection values to clothes
Fixed graph and console visibility state not being remembered.
Post-build deployment, GUID: 919916de-004b-4683-b345-6131609686f8
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
Added ability to set RectF.Width / RectF.Height.
Post-build deployment, GUID: b96779ec-fd7f-4c1f-9f5a-906e58f3c14a
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
Locomotion is now a lower animal function.
New demos to fix invalid texture coordinates in previous recordings.
Improved efficiency of rendering multiple Text primitives with the same character data.
[mazing] Fixed case where the game would attempt to load non-existent levels.
Download icons slower (if your internet connection suuucks)
Time of Day update to 2.3.3 prerelease 3
DamageProtection becomes ProtectionProperties
Added ProtectionProperties assets for clothes and buildings
Fixed some clothing not having colliders
Fixed some clothing materials using the wrong shader
Changed how sprite UVs are serialized / deserialized to reduce bandwidth in cases where sprite atlases are larger than 256x256.
Tweaked sprite atlas generation so that sprites are aligned to 4x4 pixel blocks.
Reduced terrain checksum spam
Updated water to latest version
Enabled solid ground color in reflection cubemap and ambient light
tweaked ambient light and other material colours to make scene look less orange and more natural
Recorded some new demos since the texture coordinates are invalid in the old ones.
Removed _another_ sneaky `Test` exception from Mazing.
Areas outside of the sprite atlas are now transparent.